Ready to make your quadrupeds move like the real deal? This course dives deep into animating a dog walk cycle in Autodesk Maya. You’ll go from understanding…
Tag: maya
Ready to build awesome weapons for games? This course walks you through the entire process, from initial concept to a polished, portfolio-ready asset. You’ll learn industry-standard techniques…
Ready to bring electrifying energy to your 3D scenes? This course dives deep into creating lightning and electricity visual effects using a powerful Houdini, Maya, and Nuke…
Want to make your animated characters truly unforgettable? This workshop dives into the nitty-gritty of creating performances packed with personality and genuine emotion, the kind you see…
Get ready to build massive, believable crowds for your next big project! This workshop dives into a full production pipeline for crowd simulation, using Golaem, Maya, and…
Ready to take your 3D character sculpts from raw detail to game-ready perfection? This course dives deep into the entire production pipeline, showing you exactly how to…
Want to make your creature animations pop for film and VFX? This workshop dives into the nitty-gritty of animating a dragon rider shot, just like the pros…
Ready to build some seriously cool weapons for games? This course walks you through the entire process of making a realistic, game-ready battle axe. You’ll go from…
Ready to level up your game animation skills? This workshop dives into transforming raw motion capture data into a slick, three-hit combo that feels right at home…
Want to make your game worlds pop with realistic greenery? This workshop dives into creating game-ready foliage assets from the ground up. You’ll learn how to use…
Ready to level up your action animation game? This workshop dives deep into Peter Dang’s workflow for creating jaw-dropping fight sequences in Maya. You’ll learn how to…
Ready to level up your stylized character art? This course dives deep into the entire process, showing you exactly how a AAA game industry pro builds characters…











