This course is a straight shot into UVW mapping inside 3ds Max. No fluff, just the practical stuff you need to get your textures sitting right on…
Category: Autodesk
This course is all about getting you comfortable with Yeti in Maya, the same way we use it in real production. No fluff, just the practical stuff.…
This course breaks down a straightforward, repeatable method for creating game-ready hair that holds up in both personal projects and a professional studio pipeline. You’ll learn how…
This course is a straight-up practical introduction to rigging in Autodesk Maya. No fluff, just the core techniques you need to bring characters, creatures, props, and mechanical…
This workshop is all about pushing your game animation beyond the basics. You’ll focus on communication, connection, and the subtle details that make combat and takedowns feel…
This course is all about breaking out of the standard clean vector look and getting your hands dirty with procedural animation techniques. Santiago Avila, a motion designer…
Space switching is one of those techniques that quietly saves your butt on complex shots. Instead of fighting with stacked constraints or manually keying every little offset,…
This workshop is all about pushing your game animation skills to the next level. You’ll focus on advanced body mechanics, actions, and reaction performances that give players…
This workshop is an entry-level class that introduces character animation for video games in Maya. You only need basic knowledge of animation in Maya to get started—the…
This course is all about getting you comfortable with grooming in a production environment. You’ll build two complete projects: a digital double haircut and a creature groom.…
This course is all about the fundamentals that actually matter in 3D modeling: topology and edge flow. If you’ve ever placed an edge and hoped it would…
This two-in-one course takes complete beginners through both Adobe Illustrator and Adobe After Effects, covering everything from basic interface navigation to advanced character rigging and 3D animations.…











