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Realistic Texturing with Substance Painter by Heedo Park

Realistic Texturing with Substance Painter by Heedo Park

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Author:Heedo Park

Duration:22 hours 5 minutes

Actual Duration:44h 10m

Release date:2023

Publisher:Coloso

Skill level:Intermediate

Language:Korean

Exercise files:Yes

Software:Substance Painter, Maya, V-Ray

Course URL:https://coloso.global/en/products/3ddesign_parkheedo-us

Learn the practical pipeline for photo-realistic texturing in Substance Painter, from theory and reference analysis to final output in Maya.

This course is a straight shot to better texturing. Instructor Heedo Park skips the fluff and focuses on the practical pipeline that gets you from a raw model to a portfolio-ready, photo-realistic render. You’ll learn how to analyze references, build believable materials, and use Substance Painter like a pro, not just a button-pusher.

🎯 What you’ll learn

  • Master the core functions of Substance Painter for realistic results.
  • Apply texturing theory to create believable metals, stone, leather, and velvet.
  • Integrate Substance Painter with Maya for final rendering and turntable presentation.
  • Use UDIMs and mesh maps for high-detail, efficient texturing workflows.
  • Create a complete, portfolio-ready antique armor asset from start to finish.

βœ… Requirements

  • Skills: Basic understanding of 3D modeling and UV mapping.
  • Tools: A 3-button mouse.
  • Hardware: A computer capable of running Substance Painter and Maya 2019.

πŸ“ Description

Most tutorials just show you which buttons to click. This class explains why you’re clicking them. Heedo Park breaks down the entire texturing process, starting with the fundamentals of shaders and lightingβ€”things most artists skip but are critical for realistic results.

You’ll work through two major projects: a stone statue and a complex antique armor set. For each, you’ll learn a systematic approach: analyzing references, planning your layer stack, building base materials, and then adding dirt and wear to tell a story. The course covers everything from UDIM workflows for high-res detail to using Maya’s procedural texturing for fabrics like velvet. You’ll also get over 200 practical presets, including brushes and scene files, to kickstart your own projects.

πŸ§‘β€πŸŽ“ Who this course is for

  • Beginners who want a solid, practical foundation in texturing, not just tool basics.
  • Intermediate artists who feel stuck and want to upgrade their work to a professional, realistic level.
  • Anyone looking to build a strong portfolio piece that demonstrates a complete production pipeline.

πŸ§‘β€πŸ« About the Author

Heedo Park is a veteran 3D artist and the head of the Locus lighting team. He has created assets and cinematics for major brands like Samsung, Toyota, and Hera, and worked on game cinematics for Lineage 2 Revolution, Blade & Soul 2, and Bless. His experience spans the entire production pipeline, from texturing and shading to lighting and rendering.

🏁 Final Result

  • A fully textured, portfolio-ready render of an antique armor set.
  • A deep understanding of the texturing pipeline, from reference to final output.
  • A library of practical presets and workflows you can apply to any future project.
Curriculum

πŸ“‹ Course content

  1. Section 01: Orientation
    • Orientation
  2. Section 02: Basics of Texturing Artist
    • Shader
    • Lighting
    • Preparation for Texturing
    • Getting Started with Substance Painter
  3. Section 03: Non-metal Statue: Stone
    • Stone Base Texturing
    • Storytelling Through Dirty
  4. Section 04: Antique Armor Base: Silver Metal
    • Silver Metal Base Texturing
    • Expressing Points Through Dirty
  5. Section 05: Antique Armor Base: Paint Metal
    • Antique Paint Metal Texturing
    • Add Depth to Modeling Through Dirty
  6. Section 06: Antique Armor
    • Plan For Texturing
    • Distribution of Base Material Parts
    • Texturing of Helmet & Torso Parts
    • Arm Texturing
    • Utilizing Mesh Map
  7. Section 07: Dirt Armor
    • Adding Dirt to the Body
    • Adding Dirt to Helmet & Arms
  8. Section 08: Maya Finishing
    • Velvet Texturing
    • Texture Map Extraction and Maya Render

πŸ“’ Guys, this is a Group Buy campaign, check the GBC forum thread to get access

You can find the course preview in the download section below.

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