This course focuses on the development of Digital Assets, which are central to the everyday use of Houdini. Whether you have created your own HDAs or downloaded…
Category: FXPHD
The course is split into two parts and aims to teach individuals how to use Autodesk Maya and Unreal Engine 5 to create a cinematic short of…
This course, taught by Charles Chorein, will get you up to speed in Clarisse. By the end of the course you will be able to export a…
3DEqualizer is the industry leading tracking solution. Artists from the world’s foremost VFX houses rely on 3DE to deliver consistent and measured results on major projects. This…
This course is the final part in the Look Development with Maya, V-Ray and Nuke trilogy (VRY204 – Part One, VRY205 – Part Two) and covers the…
This course, taught by Amid Rajabi, is the second of a three part course covering integrating the car from VRY203 into a live action plate. The focus…
This course, taught by Amid Rajabi, is the first of a three part course covering integrating the car from VRY203 into a live action plate. He starts…
While tracking and roto are not considered the most glamorous part of a compositor’s life, they both are still vital to making your shot work. Mocha Pro…
In this course, you will learn everything from spline types to manual roto to fully automated workflows, showcasing Silhouette, the industry-standard software for rotoscoping, and its comprehensive…
This course covers how to create a highly detailed photoreal real-time environment using World Creator, Quixel Bridge, and Unreal Engine 5. Taught by Liam Whitehouse, the course…
While tracking and roto are not considered the most glamorous part of a compositor’s life, they both are still vital to making your shot work. Mocha Pro…
This course will guide you through the latest destruction processes and workflows using Houdini and Bullet. Technical methods as well as eye development come together in the…