Liam Whitehouse walks you through lighting and rendering a photoreal rainforest using Pixar’s RenderMan and Maya. You get real production files, real shots, and a straight look…
Category: FXPHD
This is part two of the V-Ray series, and it’s all about making materials look real. You’ll go from poking around Hypershade to building full VRayMtl networks…
This is not a clean button-click tutorial. You get a real stadium plate with real problems and fix it like you would on a job – assess,…
This course, taught by VFX artist Liam Whitehouse, focuses on creating detailed pyrotechnic explosions using Houdini, the Axiom GPU solver, and Karma XPU in Solaris. You’ll learn…
This course walks you through texturing two completely different asset types in Mari: a hard-surface sci-fi robot and an organic creature. You’ll learn the full production pipeline,…
This project-based course walks you through a complete VFX shot from start to finish. You’ll follow along as a team of specialists handles camera tracking, photogrammetry, HDRI…
Stop letting your simulations look like generic rubble. This course takes you straight into the meat of rigid body dynamics in Houdini, using a medieval siege warfare…
This course is a focused walkthrough of how Houdini Vellum fits into a real VFX pipeline, using a medieval siege setup to show how ropes, cloth, soft…
Ready to make your destruction scenes truly epic? This course dives deep into creating incredibly realistic fire and smoke simulations, perfect for that gritty medieval warfare vibe.…
This course is your ticket to creating believable crowd simulations in Houdini. Forget static scenes; we’re talking about bringing hundreds of characters to life, complete with motion…
This course dives into making your fire and smoke simulations look absolutely killer in Houdini. You’ll go from raw Axiom sims to polished renders using Solaris and…
Ready to build creatures that look like they belong on the big screen? This course dives into the exact workflows used in major studios to take a…











