In this lecture, Dax Pandhi, an experienced industry professional, takes you through the fundamentals of procedural terrain generation using World Machine. Whether you’re new to World Machine…
Category: Gnomon
This guide by Madeleine Scott-Spencer is designed to teach you ZBrush, a digital sculpting software, at your own pace. The guide starts with the basics and leads…
Creating characters and creatures for film and TV involves many processes. Ehsan Bigloo, a nominee for “Best Creature Designer” for two consecutive years by the Concept Art…
In this 3-hour workshop, you will gain a comprehensive understanding of how to create and develop production art for games, including the essential knowledge of technical restrictions…
This 2.5-hour workshop is designed to teach you how to create stunning and expressive hairstyles for your stylized characters using ZBrush. Led by Lead 3D Character Artist…
Legendary designer Syd Mead demonstrates his techniques for creating a finished illustration of a futuristic Airship. Mastering drawing skills and techniques is just the first step in…
DESCRIPTION By simplifying the process and stacking simple-to-apply concepts, artists can create intricate textures for any asset. Continuing what was started in Creating Props for Games Vol.…
DESCRIPTION Learn from the industry-proven workflows of Art Department Illustrator Alex Nice, as he shares his processes for creating both flat 2D illustrations and 2D-to-3D interactive scenes.…
DESCRIPTION In this lecture, Jessica Canter demonstrates how to create a highly detailed environment using Maya, Mudbox and Mari. She begins by modeling a detailed bridge and…
DESCRIPTION In this lecture, Maarten Verhoeven demonstrates how to create a highly detailed dragon in ZBrush. The entire process is thoroughly discussed from the initial block-in to…
DESCRIPTION This workshop is for intermediate to advanced environment artists in the games industry that want to hone new skills in photogrammetry to assemble a look-dev environment…
DESCRIPTION In this lecture, Christophe Desse demonstrates how he uses Substance Designer to efficiently generate textures for his 3D assets. As the title implies, the goal of…