This 4-hour workshop by Vincent Dérozier is all about building believable cliff surfaces in Substance Designer without losing readability. It’s not just about piling on more detail…
Category: Gnomon
This workshop teaches you how to build a complete, production-ready cinematic VFX shot in Unreal Engine, focusing on a charged energy beam. Instructor Raúl Ruiz shows you…
This 6-hour workshop from Diego de Mendizabal is a straight-to-the-point guide for intermediate Houdini artists who want to stop fighting their simulations. You’ll learn how to use…
This workshop is all about building a massive, believable aerial shot without melting your workstation. Frederick Vallee shows you how to pull real-world OpenStreetMap data into Houdini,…
This workshop is a straight shot into the real-time grooming pipeline. Over 2.5 hours, Guillermo Cortés walks you through the entire process of building a realistic horse…
This workshop is a straight-up, no-nonsense introduction to Marvelous Designer for anyone who’s never touched it or is still finding their way around. Erika Lochs, a principal…
This workshop is a straight-to-the-point breakdown of Maya’s UV Toolkit. Eric Keller walks you through every button and menu in the interface, then shows you how it…
Recreate a historical 3D portrait of King Akhenaten using Maya, ZBrush, Substance Painter, XGen, Marvelous Designer, and Arnold. This workshop teaches you how to combine a scan…
A practical, no-fluff walkthrough for building a realistic fantasy character for cinematics. Amy Ash shares the exact pipeline she uses in professional studios, covering everything from interpreting…
Abe Taraky breaks down his illustrative design process, showing you how to take a raw idea and turn it into a refined, dimensional illustration. This workshop focuses…
Isaac Yeram Kim, a Concept Artist at Sucker Punch Productions, shares his no-nonsense workflow for creating cinematic concept art. This 2-hour workshop focuses on the essential tools…
Olivier Dubard walks you through his complete pipeline for designing a fantasy weapon that tells a story. Over six lessons, you’ll move from gathering reference and sketching…











