This comprehensive tutorial takes you through the process of creating an environment from start to finish, regardless of your level of experience. You’ll learn industry-standard techniques such…
Category: Allegorithmic
Description This course outlines the new fast GPU-based renderer Redshift for Maya. Not only can you learn about Redshift but also an introduction to Substance Painter and…
Welcome to the training course on building a sailing ship using 3Ds Max. This course is divided into three sections: Modeling, Unwrap and Texturing, and Material and…
In this video tutorial, you will learn how to easily create realistic real-time fur through three different techniques. The first technique is particularly suitable for animals and…
What you’ll learn Understand the overall process of creating a Hydra for a Game Engine. Learn how to take advantage of tools like Zspheres. Gain insight into…
DESCRIPTION By simplifying the process and stacking simple-to-apply concepts, artists can create intricate textures for any asset. Continuing what was started in Creating Props for Games Vol.…
What you’ll learn Texturing a complete scene from start to finish You’ll be able to Texture a complete scene with different materials like wall, metal, plastic, wood,…
Learn how I built my snow material with exposed parameters for melt amount, enabling snow to melt naturally into water. This material is a part of my…
What you’ll learn Making PBR materials with Substance 3D Designer Making complex shapes inside Substance 3D Designer Working with the PBR Channels Rendering the Material Requirements I…
What you’ll learn Learn how to create a real asset in film quality standard Understand how to optimize the model to meet industry standards for rendering Create…
DESCRIPTION This workshop is for intermediate to advanced environment artists in the games industry that want to hone new skills in photogrammetry to assemble a look-dev environment…
DESCRIPTION In this lecture, Christophe Desse demonstrates how he uses Substance Designer to efficiently generate textures for his 3D assets. As the title implies, the goal of…