Fabio M. Silva, a three-time VES Award winner, walks you through building a reactive sci-fi shield system in Unreal Engine 5. This isn’t about static materials—it’s about…
Category: Substance Designer
Senior Environment Artist Josh Lynch breaks down his entire process for creating believable stone wall materials in Substance Designer. This isn’t just about clicking nodes; it’s about…
Simon Barle, a foliage artist who worked on Star Wars Battlefront and Battlefield V, walks you through his entire AAA workflow for creating a game-ready tree. This…
Follow material artist Khayyam Naghiyev as he breaks down his process for creating a realistic damaged pavement stone. This isn’t just a button-pushing tutorial; it’s a practical…
This course is a straight-up, no-fluff walkthrough on creating a realistic, smashed-up phone box entirely in Substance Designer. Lee Borrer, a pro with years of studio experience,…
Daniel Thiger walks you through building a roof tile material in Substance Designer, using the new nodes from version 2019.1. This is a fully narrated, step-by-step tutorial…
Ever wondered if you can get that hand-sculpted ZBrush feel without leaving Substance Designer? Maxime Guyard-Morin shows you exactly how. This tutorial walks you through building a…
Alex Beddows shows you how Substance Designer is actually used in AAA game production. This isn’t a slow step-by-step tutorial. Instead, you get his full graph and…
This course is your ticket to crafting stunningly realistic feather materials. Material artist Romain Lemaire shares his exact workflow for building a photorealistic feather in Substance Designer,…
Ready to make your 3D characters and environments pop with incredibly realistic fur? This course breaks down how to build a fully customizable fur material using Substance…
This collection is your go-to resource for mastering the creation of stylized 3D assets. Dive into a massive library of tutorials covering everything from realistic materials like…
Want to make your game worlds pop with realistic greenery? This workshop dives into creating game-ready foliage assets from the ground up. You’ll learn how to use…











