In this workshop, Concept and Character Artist Pablo Munoz Gomez unveils his method for crafting an original and captivating creature concept using abstract 3D shapes. From the…
Category: Keyshot
This course is focused on teaching you Marvelous Designer from the very beginning, developing the important skill of creating sewing patterns from scratch for any character. No…
Instructor Info Manuel Rondon is currently working as a freelance 3D artist and college instructor. He loves both jobs because they allow him to work on what…
This three-hour workshop teaches how to create a creature design with the kind of character and personality traits that can evolve with a story throughout a movie…
Welcome to the world of hard surface prop design! I’m Lars Sowig, a concept artist, and I’ll be your guide throughout this course. Together, we’ll explore my…
Creating characters and creatures for film and TV involves many processes. Ehsan Bigloo, a nominee for “Best Creature Designer” for two consecutive years by the Concept Art…
Description This course, led by an award-winning digital sculptor, Art Academy professor, and studio head with over 15 years of industry experience, offers a comprehensive approach to…
The most advanced course on creation and creativity with Keyshot features 3 Master Teachers, 3 Workflows, and 8 hours of Performance techniques. Although you consistently put forth…
Bring your comic book-style characters to life by turning them from 2D to 3D using Zbrush and Keyshot. Artist Danu Navarro says the secret to fantastic 3D…
Designing for the real world. Create detailed, real-world products using Fusion 360 and Keyshot. Under the guidance of product designer Tim Zarki, you’ll learn professional workflows, and…
What you’ll learn You will learn how to render jewellery to a high standard, using a variety of rendering software. MatrixGold Cycles in Rhino V-Ray Keyshot Maverick…
DESCRIPTION In this lecture, Maarten Verhoeven demonstrates how to create a highly detailed dragon in ZBrush. The entire process is thoroughly discussed from the initial block-in to…