This workshop teaches you how to build stylized, anime-inspired visual effects from scratch using Houdini and Nuke. Instead of chasing photorealism, you’ll focus on cel-shading, procedural outlines,…
Category: Nuke
A massive library of professional matte painting training from MattePaint Academy, covering the full pipeline from Photoshop fundamentals to Nuke compositing and 3D integration. This bundle is…
This workshop is all about building a massive, believable aerial shot without melting your workstation. Frederick Vallee shows you how to pull real-world OpenStreetMap data into Houdini,…
This course is a practical, hands-on guide to building believable cloud environments in Houdini 20. You’ll skip the theory and jump straight into sculpting a range of…
A practical tutorial on setting up a neutral studio lighting environment for look development. You’ll get the actual scene file and calibration stand, plus a walkthrough for…
This course page sells live online training for VFX, 3D animation, and shot production, with Indian VFX School promising job-ready learning in 3 months and showing student…
This course is for compositors who already know Nuke and want to face real production challenges. You’ll work through five different shots from a single sequence, dealing…
This workshop walks you through a complete VFX compositing pipeline in Nuke, from raw plate to final render. Meliza Fermin, a Senior/Lead Compositor with over 20 years…
Graham Cunningham walks you through the full pipeline of lighting and compositing a cinematic shot, from setting up OCIO for ACEScg in Maya to the final color…
This course walks you through building a full avalanche VFX rig in Houdini, from setting up source points and grains to rendering and compositing. You’ll work with…
This course is a straight-up, practical guide to building a full open ocean simulation in Houdini. You’ll go from prepping geometry to rendering with Redshift and doing…
This two-part course is a straight-up deep dive into large-scale fluid FX in Houdini. Part 1 covers the heavy lifting: building ocean layers, flip simulations, white water,…











