Want to build a shot that feels straight out of Independence Day: Resurgence? This tutorial walks you through the full job in Houdini, from gathering references to…
Category: The Foundry
Tom Doring builds a complete atmospheric environment in just 2 hours, and shows you how to actually work in Solaris without getting lost. You get practical prep,…
Short commercials live or die in post. This course shows you how an online artist actually handles them — organize the project, conform the edit in Resolve,…
Preview: Need shots done fast without looking cheap? This workshop shows you how TV and film artists actually pull it off with Nuke and SynthEyes, from 2D…
11 hours, 64 lessons, zero fluff. Texture Director Michael Cox walks you through Mari the way it is actually used on film – from project setup to…
If you have ever wondered how a shaky green-screen clip turns into a shot that looks real, this course walks you through the whole chain. You will…
This workshop walks through a complete hero asset pipeline, from high-detail texturing in Mari to final look-dev in Gaffer. Michal Zsigmund shares the exact techniques he uses…
This workshop is a straight-up walkthrough of two CG shots, taught by a senior compositor who’s worked at Weta Digital, ILM, and Sony Pictures Imageworks. Alex Hanneman…
This is not another button-pushing tutorial. The Next Level is a 14-week leadership programme for experienced compositors who want to move into leadership roles. It blends hard…
This course is all about getting you comfortable with grooming in a production environment. You’ll build two complete projects: a digital double haircut and a creature groom.…
This workshop teaches you how to build stylized, anime-inspired visual effects from scratch using Houdini and Nuke. Instead of chasing photorealism, you’ll focus on cel-shading, procedural outlines,…
A massive library of professional matte painting training from MattePaint Academy, covering the full pipeline from Photoshop fundamentals to Nuke compositing and 3D integration. This bundle is…









