This workshop is all about building a massive, believable aerial shot without melting your workstation. Frederick Vallee shows you how to pull real-world OpenStreetMap data into Houdini,…
Category: The Foundry
This course is a practical, hands-on guide to building believable cloud environments in Houdini 20. You’ll skip the theory and jump straight into sculpting a range of…
This isn’t a theory class. It’s a 9-month bootcamp where you build a portfolio that actually gets you hired. You’ll work through the entire game art pipeline—modeling,…
A practical tutorial on setting up a neutral studio lighting environment for look development. You’ll get the actual scene file and calibration stand, plus a walkthrough for…
This course page sells live online training for VFX, 3D animation, and shot production, with Indian VFX School promising job-ready learning in 3 months and showing student…
This comprehensive guide takes you through the entire 3D pipeline required to build incredibly realistic digital characters. Born from years of industry experience and constant requests, this…
This course is for compositors who already know Nuke and want to face real production challenges. You’ll work through five different shots from a single sequence, dealing…
A 6-week intermediate course that walks you through the full texturing and surfacing pipeline for a cinematic creature bust. You’ll go from collecting references and planning your…
This workshop walks you through a complete VFX compositing pipeline in Nuke, from raw plate to final render. Meliza Fermin, a Senior/Lead Compositor with over 20 years…
Graham Cunningham walks you through the full pipeline of lighting and compositing a cinematic shot, from setting up OCIO for ACEScg in Maya to the final color…
This course walks you through texturing two completely different asset types in Mari: a hard-surface sci-fi robot and an organic creature. You’ll learn the full production pipeline,…
This course walks you through building a full avalanche VFX rig in Houdini, from setting up source points and grains to rendering and compositing. You’ll work with…











