If those bouncy anime-style characters from Korean mobile games look fun but intimidating to animate, this is your starting line. Kim Yeongje takes you from basic timing…
Category: 3DS Max
Want your interiors to stop looking flat and CG? This course shows you how to light, texture, and render a believable shared space in SketchUp and V-Ray,…
Want to get sharper at hard-surface 3D? In this course you build a weird, stylized skateboard from zero using 3ds Max, Substance Designer, and Redshift — modeling,…
This course is a full production pipeline for environment art, taught by someone who’s actually shipped games at Ubisoft. You’ll plan, model, texture, and assemble a complete…
This course is a straight-up, no-fluff look at how game level art actually works in the industry. Taught by Tengfei, a guy with a decade at Netease…
This is the complete unwrap course you’ve been looking for. It’s actually five courses rolled into one, covering every corner of the UV unwrapping workflow in 3ds…
This course is a straight shot into UVW mapping inside 3ds Max. No fluff, just the practical stuff you need to get your textures sitting right on…
This course is all about taking old, clunky game models and giving them a second life. You’ll work through several full projects, recreating assets from the Gamecube,…
This course walks you through the entire process of creating a photorealistic interior render and a walkthrough animation. You’ll start from a blank scene in 3ds Max,…
This course is a straight shot into building a complete architectural environment in Unreal Engine 5. You’ll start from a blank project and end with a polished,…
This course is a straight-up, no-fluff guide to making architectural animations that actually look like movie trailers. If you already know your way around Lumion and 3ds…
A fast-paced, one-week intensive that distills the core of Render.Camp’s full professional course. You’ll work through five distinct lighting scenarios—sunny day, overcast, artificial light, summer day, and…











