This course is for intermediate artists who want to stop making pretty landscapes and start building believable worlds. Over 10 weeks, you’ll push past basic composition into…
Category: Environment Design
Build a complete, AAA-quality forest environment in Unity, starting from a blank terrain. This course walks you through every step, from sculpting the land to painting photorealistic…
A no-fluff, 9-week course that teaches you the nuts and bolts of perspective drawing. Kirk Shinmoto walks you through one, two, and three-point systems, showing you how…
Learn to build concept art directly in Unreal Engine 5. This course skips the traditional 2D-only pipeline and shows you how to use real-time tools like Nanite…
Build a complete fantasy 3D environment from scratch using Maya, Houdini, and Clarisse, guided by a pro who’s worked on major film and game projects. 🎯 What…
This course is a straight-up, no-nonsense intro to Unreal Engine 5 for absolute beginners. You’ll skip the fluff and go straight to building a realistic landscape, designing…
This course is a straight-up introduction to environment concept art for games, focusing on the 3/4 cutaway view. You’ll learn how to generate ideas, research references, and…
This advanced course with Gilles Beloeil is all about leveling up your environment painting. Over eight weeks, you’ll move past the basics and get into the nitty-gritty…
Isaac Yeram Kim, a Concept Artist at Sucker Punch Productions, shares his no-nonsense workflow for creating cinematic concept art. This 2-hour workshop focuses on the essential tools…
Learn how to create an entire world foundation using a straightforward creative process. In this two-hour workshop, Tiago Sousa presents his full workflow, from story conception to…
A 10-week course for creating finished props and environment assets with hand-painted textures for a stylized game. You’ll go from concept to final asset, building a portfolio-ready…
This course takes you through the complete process of environment concept design—starting with foundational exercises like composition, color, and lighting studies, and ending with cinematic final scenes…











