Raf Grassetti, the Art Director behind God of War, breaks down his entire creature design workflow. This isn’t a speed-sculpt—it’s a recorded live workshop where he answers…
Category: Creature Design
This workshop is a raw, no-fluff look into how Rafael Grassetti designs and sculpts a creature from start to finish. It’s split into four video parts, covering…
This workshop gives you a complete, systemized workflow for creating a high-quality creature concept from start to finish. You’ll move from 2D sketching and planning through to…
This workshop is for intermediate artists ready to level up their character and creature creation skills. Veteran character artist Christopher Herrick walks you through the entire process…
Learn to sculpt a complex monster bust using ZBrush, starting from a simple DynaMesh sphere. This course focuses on practical techniques for building large forms and adding…
This course is a straight shot from idea to final image. You’ll learn how to sculpt, design, texture, and stage creatures for concept art using Blender. It’s…
Learn how to design and deliver professional creature makeup concepts for film using Photoshop, straight from a Wētā Workshop senior concept artist. This workshop covers the entire…
Ready to take your 3D character sculpts from raw detail to game-ready perfection? This course dives deep into the entire production pipeline, showing you exactly how to…
To create a creature concept, you need to follow some basic steps. For instance, I aimed to create a peaceful mammalian creature with an alien-like appearance. The…
This guide by Madeleine Scott-Spencer is designed to teach you ZBrush, a digital sculpting software, at your own pace. The guide starts with the basics and leads…
In this course, you will learn how to design your own captivating creatures for animation. The course will cover various topics, starting with the necessary preparations before…
A multi-layer Houdini vellum cloth creature setup from beginning to end. Starting with an alembic and ending with an alembic. Troubleshooting the difficult and fussy parts of…










