Learn Unreal Engine shaders the artist-friendly way — with nodes, not code — guided by Kimoon Jang, a technical artist with experience at Nexon Mobile, Netmarble Games…
Category: Materials
This is a full studio-style walkthrough for making clean, photographic archviz in 3ds Max and Corona Renderer. You model interiors, a full villa and landscape from AutoCAD,…
130 lessons, around 15 hours, and you walk away with four finished renders. This is the full KeyShot workflow with no gaps — from CAD prep and…
9 days, 44 lessons, zero fluff. You build real scenes in 3ds Max with Corona Renderer — from cameras and night interiors to exteriors, studio product shots,…
Coloring decides an illustration’s finish — and material rendering decides its density. Game original artist Hadi (main original art for Terra M) teaches the full spectrum of…
If your SketchUp exports still look flat, this course fixes that fast. You learn how to set up V-Ray, light a scene, and get clean, presentable images…
Turn tired flats into homes that actually work. This specialization takes you from concept to execution across 6 modules and 80 lessons — covering space planning, material…
This is a practical course on making product shots that actually sell. You’ll build a 3D still life from scratch in Cinema 4D and render it in…
Ben Keeling, a Principal Environment Artist at Respawn, breaks down his professional workflow for creating materials and shaders. This isn’t theory—it’s the exact pipeline he uses on…
This mini-course cuts the fluff and gets straight into building materials in Unreal Engine 5. You’ll learn the logic behind PBR, how to tweak shaders, and where…
Ready to make your 3D characters and environments pop with incredibly realistic fur? This course breaks down how to build a fully customizable fur material using Substance…
This course dives into the nitty-gritty of creating believable tiling materials and advanced shaders, essential skills for any environment artist. Ben Keeling shares his hard-won knowledge, breaking…











