This course is a straight shot into Unity Shader Graph for anyone who wants to build real-time visual effects without wrestling with code. You’ll start with the…
Category: Shaders
This course is your no-fluff entry point into writing custom shaders for Unity 6. You’ll start with the absolute basics—drawing a simple circle on screen—and work your…
Build a fully procedural desert landscape in Blender using nothing but nodes. No third-party textures, no external tools—just Blender’s built-in power. This course walks you through the…
This course is the second volume of “The Ultimate Guide to 3D Environments in Blender.” You’ll learn how to create a realistic ocean scene using only Blender’s…
This course is for artists who want to stop guessing and start controlling their tools with math. You’ll learn how to use functions, vectors, and matrices to…
Ben Keeling, a Principal Environment Artist at Respawn, breaks down his professional workflow for creating materials and shaders. This isn’t theory—it’s the exact pipeline he uses on…
A practical tutorial on setting up a neutral studio lighting environment for look development. You’ll get the actual scene file and calibration stand, plus a walkthrough for…
This course is for intermediate programmers who want to understand what happens under the hood of game engines like Unity or Unreal. You’ll build a complete 3D…
This course teaches you modern OpenGL and GLSL shaders from a university instructor’s perspective. You’ll move past copy-pasting code and actually understand how to load 3D models,…
This course cuts the fluff and gets you writing shaders in Godot 4 from the very first lesson. You’ll start by understanding the core concepts of fragment…
Ready to make your 3D projects pop with custom visual effects? This course breaks down GLSL shader programming in Three.js, making it super accessible even if you’ve…
Ready to ditch those default materials and make your game objects truly pop? This course dives deep into shader development within Unity, teaching you how to program…











