Want to actually use Plasticity for games instead of just making pretty CAD renders? In this course you build a Daniel Defense magazine from scratch — CAD…
Category: Texturing
If Blender always felt overwhelming, this one fixes that. You build a full cookie factory from scratch in Blender – 10 goofy machines that actually move –…
You model the pad, texture it, light it, then launch the rocket with real fire, smoke, and water sims. By the end you have a short, punchy…
You watch 6 real industrial assets get built from zero in Blender – modeling, UV unwrapping and texturing from actual photos. You also get the full 127-model…
Learn the compressed, production-style workflow for completing a dense, semi-realistic (반실사) fantasy-stylized game character — from a rough base-mesh body to silhouette-driven facial sculpting, Marvelous Designer costume,…
Coloring decides an illustration’s finish — and material rendering decides its density. Game original artist Hadi (main original art for Terra M) teaches the full spectrum of…
Learn the face pipeline behind real Triple-A characters: realistic eyes, SSS skin, brows and hair, Arnold and Marmoset rendering, and Photoshop finish. Jason, Senior Character Artist at…
Class focuses solely on Substance Painter, from UI and baking to finished AAA character textures. You get 50 short chapters, 14+ hours, plus Gosari’s Smart Materials and…
You know that feeling when your illustration is 98% done but still looks flat? This class is all about fixing that. Keto2 walks you through light, shadow,…
If you want to turn your own 2D designs into usable 3D characters, this is the workflow to steal. minusT walks you through full-body LD characters in…
This course walks you through a full production pipeline that very few people teach end to end: sculpting a detailed asset by hand in VR with Substance…
This is part two of the V-Ray series, and it’s all about making materials look real. You’ll go from poking around Hypershade to building full VRayMtl networks…











