Want a rock that doesn’t look flat and muddy? This course walks you through creating a handpainted rock elemental from scratch, with zero reliance on smart materials.…
Category: Texturing
11 hours, 64 lessons, zero fluff. Texture Director Michael Cox walks you through Mari the way it is actually used on film – from project setup to…
This workshop walks through a complete hero asset pipeline, from high-detail texturing in Mari to final look-dev in Gaffer. Michal Zsigmund shares the exact techniques he uses…
This tutorial walks you through the entire process of creating a high-quality jacket in CLO3D, from the initial blockout to the final textured render. It’s a straight-to-the-point,…
This course is a full production walkthrough for creating a game-ready Victorian costume. You’ll follow along as Vadim builds the entire outfit from scratch, starting with cloth…
This course is a full, no-nonsense production walkthrough for creating the Witcher Manticore Armor Set from scratch. You’ll follow a complete game-art pipeline: pattern-making in Marvelous Designer,…
This is a full-pipeline breakdown of a cyber corporate suit, recorded over 16+ hours with English subtitles. You’ll follow along as the outfit goes from 2D pattern…
This is a full-pipeline breakdown of Casca’s armor from Berserk. No shortcuts, no timelapses — just 25 hours of real-time work with Russian voiceover and English subtitles.…
This is a full-pipeline breakdown of a cyberpunk jacket, built for artists who want to see the entire process from scratch. You get over 10 hours of…
This is the complete unwrap course you’ve been looking for. It’s actually five courses rolled into one, covering every corner of the UV unwrapping workflow in 3ds…
This course is a straight shot into UVW mapping inside 3ds Max. No fluff, just the practical stuff you need to get your textures sitting right on…
This course is all about turning bold ideas into polished 3D neon sign graphics. You’ll work through the entire pipeline in Cinema 4D and Octane Render, starting…











