Ben Keeling, a Principal Environment Artist at Respawn, breaks down his professional workflow for creating materials and shaders. This isn’t theory—it’s the exact pipeline he uses on…
Category: Environment Art
This isn’t a theory class. It’s a 9-month bootcamp where you build a portfolio that actually gets you hired. You’ll work through the entire game art pipeline—modeling,…
This workshop is a straight-up, no-nonsense introduction to Marvelous Designer for anyone who’s never touched it or is still finding their way around. Erika Lochs, a principal…
In this extensive course, students construct their core knowledge in the Substance suite, gaining the exact tools required to produce exceptional 3D artwork for modern games. You…
This course teaches you how to build anime illustrations that feel like movie stills. You’ll learn to combine character art with rich, realistic backgrounds using photobashing, color…
This course packs over 10 hours of real-time, narrated tutorials covering the full photogrammetry pipeline. You’ll learn how to scan everything from brick walls and forest floors…
Get comfortable with the Substance suite from day one. You’ll learn to navigate the interface, troubleshoot common issues, and build a reliable workflow for generating your very…
The second part of a series focused on texturing a complete sci-fi environment. Alexandre Huyaux walks you through his entire process, from setting up ACES color management…
Build three complete environments from scratch in Unreal Engine 5 with Joe Garth, the creator of Brushify. This beginner-friendly course focuses on simple, repeatable workflows for terrain…
This course is a straight shot into building a professional foliage library for games. You’ll work through the entire pipeline, from collecting reference textures to placing the…
This course teaches you how to build beautiful cyberpunk and urban environments in Blender from the ground up. You’ll learn a repeatable process for creating detailed cityscapes,…
Build a complete, stormy forest biome from scratch using SpeedTree 10, Blender, Substance Painter, and Unreal Engine 5’s PCG system. This course skips the fluff and gets…











