Unlock the full potential of 3D modeling with this comprehensive tutorial, designed to guide you step-by-step through creating a detailed mining cart. Ideal for intermediate users, this…
Category: Blender
In this 4-hour tutorial, we will create cinematic art entirely in Blender, from start to finish. This is the workflow I’ve developed over the past six years…
Welcome to Crafting a Low Poly Japanese Alley Scene in Blender 3.5, where your creative journey begins as you embark on the exciting task of constructing a…
Hi, I’m Harry, a professional 3D artist with over a decade of experience. Most recently, I worked as the Studio Director of an award-winning architectural visualization studio.…
In this tutorial I go over my methods and techniques for creating several environment assets, these include grass, rocks and trees. I then combine all of the…
Hey everyone! Welcome to my brand-new project-based Blender course, where we’ll dive into the art of creating realistic product visualizations. This tutorial is designed for Blender beginners…
Do you want to create stunning CGI or VFX advertisements? In this comprehensive course, I’ll teach you my entire process for crafting high-impact videos using Blender and…
Welcome to “Applying Materials and Lighting to a Japanese Alley Scene”—your ultimate guide to creating immersive environments in Blender. In this comprehensive course, we’ll walk you through…
In this course we will explore a very POWERFUL way of using Blender, and that is the shortcut way of using Blender. This course is designed to…
Welcome to our new course on creating an isometric interior, from modeling to rendering! In this course, we’ll guide you step-by-step through the process of designing an…
Unlock the secrets to creating stunning Non-Photorealistic Renderings (NPR) of spaceships in Blender with our comprehensive course. Tailored for enthusiasts and aspiring digital artists, this course guides…
I was in the same boat not long ago. For the past 3-4 months, I’ve dedicated myself to mastering head sculpting in Blender, and I know firsthand…