This course is a complete walkthrough for creating VFX in Unreal Engine 5 using Niagara. You’ll start with the absolute basics—no prior knowledge needed—and build up to…
Category: VFX
This course is a practical walkthrough of Bifrost inside 3ds Max, focused entirely on getting you comfortable with liquid simulation. You’ll start with the basics—creating a liquid,…
This course walks you through building a procedural chocolate crack effect in Houdini, from modeling the initial break to rendering the final reveal. You’ll learn a simple,…
This workshop teaches you how to build a complete, production-ready cinematic VFX shot in Unreal Engine, focusing on a charged energy beam. Instructor Raúl Ruiz shows you…
This course is a straight shot into Unity Shader Graph for anyone who wants to build real-time visual effects without wrestling with code. You’ll start with the…
This 6-hour workshop from Diego de Mendizabal is a straight-to-the-point guide for intermediate Houdini artists who want to stop fighting their simulations. You’ll learn how to use…
A massive library of professional matte painting training from MattePaint Academy, covering the full pipeline from Photoshop fundamentals to Nuke compositing and 3D integration. This bundle is…
This course is a straight shot from static sketch to living, breathing character animation. You’ll learn how to prep your illustrations for animation, build a solid rig…
A fast-paced, no-fluff masterclass for filmmakers who already know the basics of Unreal Engine and DaVinci Resolve. You’ll follow a full commercial pipeline—from client brief to final…
This course is for people who already know the basics of After Effects and want to push into professional VFX and motion graphics work. You’ll learn advanced…
This course is your practical, no-nonsense entry point into Houdini FX. Forget the intimidating node graph—you’ll build real projects from day one, learning how to think procedurally…
A straight-to-the-point Houdini course for absolute beginners. You’ll skip the fluff and jump straight into building real FX: crystals, particles, smoke, fire, destruction, cloth, and fluids. No…











