Build a fully procedural brick wall generator from scratch using Blender’s Geometry Nodes. This workshop takes you from absolute beginner to confident node-wrangler, teaching you how to…
This course is for compositors who already know Nuke and want to face real production challenges. You’ll work through five different shots from a single sequence, dealing…
Abe Taraky breaks down his illustrative design process, showing you how to take a raw idea and turn it into a refined, dimensional illustration. This workshop focuses…
This course isn’t about button-mashing. It’s about understanding the why behind Houdini’s architecture. Kate Xagoraris walks you through the history of computer graphics systems, showing you exactly…
A 6-week intermediate course that walks you through the full texturing and surfacing pipeline for a cinematic creature bust. You’ll go from collecting references and planning your…
Isaac Yeram Kim, a Concept Artist at Sucker Punch Productions, shares his no-nonsense workflow for creating cinematic concept art. This 2-hour workshop focuses on the essential tools…
Olivier Dubard walks you through his complete pipeline for designing a fantasy weapon that tells a story. Over six lessons, you’ll move from gathering reference and sketching…
This is a 10-week, advanced course for artists who want to build a complete, film-ready character from scratch. You’ll move through the entire pipeline: blocking out forms,…
This workshop walks you through a complete VFX compositing pipeline in Nuke, from raw plate to final render. Meliza Fermin, a Senior/Lead Compositor with over 20 years…
Graham Cunningham walks you through the full pipeline of lighting and compositing a cinematic shot, from setting up OCIO for ACEScg in Maya to the final color…
This 8-week course is all about bridging the gap between cartoony stylization and comic-book realism. You’ll start by picking a favorite 2D concept and then build it…
Build a full 2D roguelike like Vampire Survivors or Brotato from scratch in Unity. This course walks you through everything: player movement, enemy AI, a modular inventory,…











