Preview: If all your guys end up looking like the same person, this class fixes that. Illustrator Muksal walks you through soft vs. strong male character types,…
You get the full weapon pipeline in one place – plan it, model it, bake it, texture it, and render it like you would for a real…
You get a full run-through of a stylized game environment, from matching concept art to final lighting. No skipped steps, no magic – just blockout, assets, materials,…
Want to draw action that actually hits? This class breaks down how pro 2D action animation is built in Japan, from tiny timing tweaks to full long-take…
Build a full game-ready upper body without leaving Plasticity. You start from zero and end with a clean torso you can actually show in a portfolio. 🎯…
You get a full first-person survival horror game built from zero in Unreal Engine, with working AI, inventory, and scares included. 🎯 What you’ll learn Make a…
If you can sell a walk, a run, a jump, and a swing, you can animate pretty much anything. This class breaks those 4 motions down to…
Short on time? This 48-minute workflow shows you how to block out a room in Blender, feed depth maps into Stable Diffusion with ControlNet, and project the…
If you want a female model that doesn’t fall apart when you rig it, this is the workflow. You’ll start from cubes in Maya and build a…
If your two-tone always looks patchy or unfinished, this class fixes that. Illustrator Dini walks you through clean lineart, cel-shading basics, and how to place and soften…
This one is all about doing FLIP for real. You take a breach shot in Houdini from the first brief all the way to final composite, with…
Catalogs still move product. Retailers spend about $9 billion a year on catalog marketing, and over 100 million people bought from one last year. This quick course…










