Coming from Blender? This class gets you comfortable in Autodesk Maya fast and shows you how to animate with layered animation instead of grinding pose-to-pose for everything.…
This course is a focused, demo-driven session on cutaway designs—the art of slicing through objects to reveal their inner workings. Charles Lin walks you through his process…
If backgrounds eat all your time, this class fixes that. Shiomiya shows you how to use Blender as a comic assistant — model once, reuse forever, and…
Learn Unity from scratch by actually building games — no fluff, just editor time, C# scripts, and real projects that go from blank scene to playable build…
If you ever wanted to actually understand L-systems instead of just copying someone else’s tree setup, this is it. You get the language, the botany logic, and…
You’ll build a stylized female cyborg boxer — part bunny, part pit-fighter — from first idea to game-ready character. Thuan shows you the full AAA workflow for…
Always wanted to make your own game or film character without a crew, cameras, or permits? In this quick class you will use Unreal Engine and MetaHuman…
Short, practical intro to editing in Premiere Pro. You learn where everything lives, how to cut on the timeline, fix color and sound, and finish with titles…
Jamir walks you through building a full fantasy forest environment from zero to final image — no shortcuts, no skipped steps. You get his actual production process…
This course is all about crafting a perfect, controllable wave in Houdini. You won’t just hit simulate and pray. Instead, you’ll learn the mechanics behind wave creation,…
Preview: This course is all about bridging the gap between 3D and 2D for illustrators who work on iPad. You’ll learn to build quick 3D scenes in…
You get 40 hours of real-time build of a cinematic character based on Journey to the West. No shortcuts, no speed-up without explanation — just full head-to-toe…











