A 25.5-hour deep dive into portrait drawing and painting, this package combines Season 1.0 and Season 2.0. You’ll move from basic tools and tone control to advanced…
This course walks you through the entire process of creating a photorealistic interior render and a walkthrough animation. You’ll start from a blank scene in 3ds Max,…
Learn how to use CG passes like a pro with this focused tutorial from Scanline VFX matte painter, Ian Vicknair. This series breaks down the major CG…
This masterclass isn’t about flashy tricks. It’s a practical, no-nonsense system for making better renderings in Blender. Lech Sokolowski breaks down the entire process into a simple…
Learn to bridge the gap between 2D concept art and 3D reality. This course, led by professional figure modeler Miro, teaches you how to build charming, marketable…
This course is a straight-up masterclass in making your characters sound real. Forget stiff, disconnected mouth flaps. Laurent Rossi, an animation supervisor with 18 years of experience…
This course is a straight shot into Unity Shader Graph for anyone who wants to build real-time visual effects without wrestling with code. You’ll start with the…
This course is for anyone who’s ever felt that math is a black box in game development. Instead of just using Unity’s built-in functions, you’ll build your…
This course is your no-fluff, straight-to-the-point introduction to 3D modeling in Blender. If you’ve never opened a 3D program before, you’re in the right place. YanSculpts walks…
This course is a straight-up guide to lighting in Unity, covering the built-in renderer, URP, and HDRP. You’ll learn the theory behind color, shadows, and light placement,…
This course is your no-fluff entry point into writing custom shaders for Unity 6. You’ll start with the absolute basics—drawing a simple circle on screen—and work your…
This 6-hour workshop from Diego de Mendizabal is a straight-to-the-point guide for intermediate Houdini artists who want to stop fighting their simulations. You’ll learn how to use…
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