Recorded live at IAMC24 in Paris, this is a no-fluff hiring breakdown from two working Framestore artists. If you want into film VFX or concept art, this…
Category: Portfolio
This class walks you through real BX design exactly how it happens inside companies — from business planning to launch. You will brand a virtual business from…
Want a weapon that actually gets you hired? In this mentorship you build the Stylized Dragon Skull Axe from blockout to final render using ZBrush and KeyShot,…
This 16-week diploma gets you from zero to job-ready basics in graphic design. You will work in Adobe Illustrator, Adobe Photoshop, and Adobe InDesign on real stuff…
Most artists get stuck in the same place: technically solid, but invisible. This course is about the other half of the job, the part nobody teaches you…
If those bouncy anime-style characters from Korean mobile games look fun but intimidating to animate, this is your starting line. Kim Yeongje takes you from basic timing…
This is a 16-week live bootcamp with Maria Yue where you light a full game scene in Unreal Engine 5 from first idea to final render. You…
This course is a complete UX/UI design encyclopedia. You’ll start from the absolute basics of Figma and ProtoPie, work through 60 practical examples of increasing difficulty, and…
This course is a straight shot from zero to a real level design portfolio. No fluff, no theory dumps. You’ll build seven complete maps in Unreal Engine…
This course is a straight shot to building a killer motion graphics portfolio. Instructor aflow breaks down the exact After Effects stylizing techniques that got his work…
This workshop is for artists who have the skills but need the roadmap. It’s a straight-talking, 5-week live course on how to actually get hired in film…
This isn’t a theory class. It’s a 9-month bootcamp where you build a portfolio that actually gets you hired. You’ll work through the entire game art pipeline—modeling,…











