If you’ve never opened 3D Coat before, this is your shortcut. You’ll sculpt a hammer and case with voxel sculpting, clean it up with retopology and UVs,…
Category: Sculpting
Coloso’s first dedicated creature modeling class by Cha Hokyung, creature artist behind Monster Hunter Rise with experience at CAPCOM and UBISOFT. Across 20 videos and over 18…
If ZBrush always looked intimidating, this intro track fixes that. You start with navigation and brushes, then move straight into real sculpts – blockouts, muscles, hard-surface bits,…
If your faces always look a bit off and you can’t tell why, this is the fix. This mentorship pillar from Vijay Pratap Singh teaches you facial…
Live, uncut anatomy practice in ZBrush. You watch how a hand, head, and full body get built from simple primitives, what goes wrong along the way, and…
SoMuch3D, a 20-year veteran of the digital art industry, walks you through his complete pipeline for turning a 2D concept into a stunning, real-time 3D character. This…
This course is a full production walkthrough for creating a game-ready Victorian costume. You’ll follow along as Vadim builds the entire outfit from scratch, starting with cloth…
This course is a full, no-nonsense production walkthrough for creating the Witcher Manticore Armor Set from scratch. You’ll follow a complete game-art pipeline: pattern-making in Marvelous Designer,…
This is a full-pipeline breakdown of Casca’s armor from Berserk. No shortcuts, no timelapses — just 25 hours of real-time work with Russian voiceover and English subtitles.…
This is a full-pipeline breakdown of a cyberpunk jacket, built for artists who want to see the entire process from scratch. You get over 10 hours of…
Tired of muscle simulations taking forever and costing a fortune? This course flips the script, teaching you a studio-level VFX workflow for simulating muscles in Houdini. You’ll…
This course is all about taking old, clunky game models and giving them a second life. You’ll work through several full projects, recreating assets from the Gamecube,…











