You’ll build a stylized female cyborg boxer — part bunny, part pit-fighter — from first idea to game-ready character. Thuan shows you the full AAA workflow for…
Category: Game Art
This course walks you through the entire creation of a modern jacket, from the first blockout to the final render. You’ll follow a real production pipeline using…
SoMuch3D, a 20-year veteran of the digital art industry, walks you through his complete pipeline for turning a 2D concept into a stunning, real-time 3D character. This…
This course is a full, no-nonsense production walkthrough for creating the Witcher Manticore Armor Set from scratch. You’ll follow a complete game-art pipeline: pattern-making in Marvelous Designer,…
Sergei Musin’s Forging Worlds is a no-nonsense, advanced concept art course built around one core idea: storytelling through keyframes. This isn’t just about painting pretty pictures. It’s…
This is a full-pipeline breakdown of Casca’s armor from Berserk. No shortcuts, no timelapses — just 25 hours of real-time work with Russian voiceover and English subtitles.…
Preview: This is a practical game-ready clothing workflow centered on one cyberpunk jacket. You build the asset through garment blockout, cleanup, ZBrush detailing, UVs, baking, Substance Painter…
This course is a full production pipeline for environment art, taught by someone who’s actually shipped games at Ubisoft. You’ll plan, model, texture, and assemble a complete…
This course is a straight-up, no-fluff look at how game level art actually works in the industry. Taught by Tengfei, a guy with a decade at Netease…
This course walks you through the entire production pipeline for a single stylized game prop, from the first blockout in Blender to a fully interactive asset in…
This course walks you through a complete UE5 environment art workflow, from a bare whitebox to a polished cinematic scene. You’ll build a metal cabin with a…
This masterclass walks you through the entire AAA creature pipeline, from the first sculpt to a polished real-time scene. You’ll build a creature from scratch in ZBrush,…











