Coloring decides an illustration’s finish — and material rendering decides its density. Game original artist Hadi (main original art for Terra M) teaches the full spectrum of…
Category: Game Art
You get the full weapon pipeline in one place – plan it, model it, bake it, texture it, and render it like you would for a real…
If you nail one gender but fumble the other, this class is for you. Uoongpig teaches a no-nonsense system for drawing both male and female characters that…
This is a full production run in ZBrush where you take a loose stylized concept and build it into a clean, portfolio-ready cart prop. No shortcuts, no…
This is the 1st ZBrush project from Zart OnlineMasterClass – you take a stylized fantasy concept and turn it into a finished game-ready prop. No fluff, just…
This advanced class from Coloso is all about leveling up your Unreal Engine VFX game. Instructor Kisong Lee, a veteran from Lost Ark, walks you through eight…
Want a weapon that actually gets you hired? In this mentorship you build the Stylized Dragon Skull Axe from blockout to final render using ZBrush and KeyShot,…
Want your 2D game to actually feel like a place? This course shows you how to plan, pixel, and assemble a full tileset you can reuse to…
Want to make female characters that actually sell a game? This class shows you how to take a static illustration and turn it into living portrait animation…
This course walks you through a full production pipeline that very few people teach end to end: sculpting a detailed asset by hand in VR with Substance…
This isn’t just button-pushing in Blender. Piotr walks you through his whole environment design workflow for games and movies, and actually explains why he’s doing what he’s…
If those bouncy anime-style characters from Korean mobile games look fun but intimidating to animate, this is your starting line. Kim Yeongje takes you from basic timing…










