This course is a straight shot from zero to a real level design portfolio. No fluff, no theory dumps. You’ll build seven complete maps in Unreal Engine…
Category: GameDev
This 4-hour workshop by Vincent Dérozier is all about building believable cliff surfaces in Substance Designer without losing readability. It’s not just about piling on more detail…
Learn to build a wide range of visual effects in Unity using Shader Graph, from glowing holograms to dynamic water, without writing a single line of code.…
This course is for anyone who’s ever felt that math is a black box in game development. Instead of just using Unity’s built-in functions, you’ll build your…
This course is a straight-up guide to lighting in Unity, covering the built-in renderer, URP, and HDRP. You’ll learn the theory behind color, shadows, and light placement,…
This course is your no-fluff entry point into writing custom shaders for Unity 6. You’ll start with the absolute basics—drawing a simple circle on screen—and work your…
Learn the practical craft of level design without the fluff. This course teaches you how to structure game levels using proven frameworks, analyze what makes successful levels…
Build five complete, playable 3D games in Unity 6, even if you’ve never written a line of code. This course skips the fluff and gets you making…
This course is a hands-on, project-based journey into 3D character creation using Blender. You’ll start by building a simple mech to learn the interface, then move on…
This course is a hands-on introduction to 2D game physics. You’ll learn the math behind rigid-body dynamics and code a simple physics engine in C++. No black…
A practical, no-fluff course on character design for games. Joofoot, a veteran who’s worked with Riot, Tencent, and Capcom, walks you through the entire pipeline: from anatomy…
Build a full online multiplayer cops-and-robbers driving game in Godot from scratch. This course focuses on a single large project, simulating the real indie game development pipeline…











