Dillon Gu walks you through his entire process for creating a Minecraft animation in Blender. This workshop covers everything from exporting your world with Mineways to rigging…
Category: Rigging
This course is a straight shot from static sketch to living, breathing character animation. You’ll learn how to prep your illustrations for animation, build a solid rig…
This course is a straight-up, no-nonsense introduction to manual rigging in Blender. It’s designed for people who think rigging is some dark art. Todor breaks it down…
This course is a full walkthrough for creating a stylized character from scratch, and the kicker is you never leave Blender. No jumping between ZBrush, Substance Painter,…
This course is a massive, hands-on guide to Blender animation and rigging. Instead of just theory, you’ll build 16 different animation projects, from simple bouncing balls to…
This course teaches you how to build production-ready character rigs for Unreal Engine and Unity using Advanced Skeleton for Autodesk Maya. You’ll go from a blank mesh…
A focused course on building character rigs from scratch in After Effects. You’ll learn how to set up flexible controls, use expressions, and animate efficiently—without relying on…
This course is a straight shot into Spine 2D for anyone who wants to animate characters for games. It skips the fluff and gets you building rigs…
This workshop is for artists who want to tackle procedural rigging in Houdini but never had a cool project to push them. ILM artist Mizuki Yamada walks…
Master a fast, frustration-free workflow for exporting Blender models, textures, and animations into Unreal Engine — clean, optimised and game ready. 🎯 What you’ll learn Export static…
This course is all about getting your Blender characters moving. You’ll start with the basics of keyframes and the graph editor, then build up to full character…
This course teaches you how to build a fully procedural quadruped rig in Houdini 21, starting from real horse anatomy and ending with a production-ready system you…





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