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Game Artist 360 (Game Art Institute) by Vertex School

Game Artist 360 (Game Art Institute) by Vertex School

Author:Vertex School

Duration:9 months

Actual Duration:142h 18m

Release date:2022

Publisher:Vertex School

Skill level:Beginner

Language:English

Exercise files:Yes

Software:3ds Max, Maya, ZBrush, Substance Painter, Substance Designer, Marmoset Toolbag, Unreal Engine, Marvelous Designer, Mari

Course URL:https://www.vertexschool.com/game-art-program

A 9-month, mentor-driven program that takes you from beginner to job-ready game artist by building a professional portfolio through real-world projects.

This isn’t a theory class. It’s a 9-month bootcamp where you build a portfolio that actually gets you hired. You’ll work through the entire game art pipeline—modeling, sculpting, texturing, and engine integration—with direct mentorship from artists who’ve worked on games like Cyberpunk 2077 and Horizon Zero Dawn. By the end, you’ll have a polished, job-ready project and the network to back it up.

🎯 What you’ll learn

  • Build high and low-poly 3D models with clean topology
  • Create PBR textures using Substance Painter and Designer
  • Sculpt realistic characters and environments in ZBrush
  • Set up and render scenes in Unreal Engine
  • Master modular environment workflows and trim sheets
  • Develop a professional portfolio piece from start to finish

✅ Requirements

  • Skills: No prior 3D experience needed. A willingness to commit 20-30 hours per week is essential.
  • Tools: A 3-button mouse with a scroll wheel is required. A drawing tablet (e.g., Wacom) is highly recommended for sculpting.
  • Hardware: A PC or Mac capable of running Unreal Engine 5. Minimum 16GB RAM and a dedicated GPU (e.g., NVIDIA GTX 1060 or better) are strongly advised.

📝 Description

This program is built around one core idea: mentorship matters. You’re not just watching pre-recorded videos. You get live, weekly sessions with industry veterans from studios like CD Projekt Red, Framestore, and Playground Games. They’ll review your work, answer your questions, and help you avoid the common pitfalls that slow down self-taught artists.

The curriculum is split into three 12-week terms. Term 1 is a shared foundation where everyone builds a complete game asset—a detailed acoustic guitar. You’ll learn high-poly modeling, low-poly optimization, UV unwrapping, baking, and PBR texturing in Substance Painter. It’s a tight, focused project that teaches you the entire pipeline.

Then you choose your path: Character Art or Environment Art. The character track dives deep into facial anatomy, body sculpting, and cloth simulation with Marvelous Designer. The environment track focuses on modular kitbashing, foliage creation, and building a scene in Unreal Engine. Both tracks are designed to push you toward a single, high-quality portfolio piece.

What sets this apart is the access. You get one-on-one and small group mentorship sessions where you can get direct feedback on your work. The mentors aren’t just teachers—they’re active professionals who know what studios are looking for. They’ll help you refine your project to a level that can land interviews.

🧑‍🎓 Who this course is for

  • Complete beginners who want a structured, mentor-led path into the game industry.
  • Hobbyists or self-taught artists looking to formalize their skills and build a professional portfolio.
  • Career changers from other fields (2D art, animation, or even non-creative industries) who want to break into 3D game art.

🧑‍🏫 About the Author

Vertex School is an online game art academy founded by industry professionals. The program is taught by a rotating roster of active studio artists, including Crystal Bretz (Lead Modeler at Framestore), Jacob Claussen (Senior Environment Artist at Hazelight), Marcin Klicki (Senior Character Artist at CD Projekt Red), and Ashley Sparling (Character Art Director at K9 Digital). Each mentor brings real-world experience from AAA titles like Cyberpunk 2077, Avatar: Frontiers of Pandora, and Horizon Zero Dawn Remastered.

🏁 Final Result

  • A polished, portfolio-ready game asset or scene—either a fully textured character or a complete environment—rendered in Unreal Engine.
  • A professional-quality turntable or walkthrough video showcasing your work.
  • A network of industry contacts and a certificate of completion.
Curriculum

📋 Course content

  1. Term 1: Foundations (12 weeks)
    • Getting Started With 3ds Max
    • High Poly Modeling (Guitar Project)
    • Low Poly Optimization & UV Layout
    • Baking in Marmoset Toolbag
    • Texturing in Substance Painter
    • Rendering & Turntable Presentation
  2. Term 2: Specialization (12 weeks)
    • Character Track:  Facial Anatomy, First Face Sculpt, Anatomy, Clothing with Marvelous Designer
    • Environment Track:  Scene Breakdown, Modular Kit Creation, Foliage & Tree Creation, Trim Textures
  3. Term 3: Portfolio Project (12 weeks)
    • Character Track:  Advanced Portrait Project, Hair Creation with XGen, Skin Texturing, Unreal Engine Rendering
    • Environment Track:  Advanced Material Breakdowns, Vertex Blending, Decal Shaders, Final Scene Assembly in Unreal

📢 Guys, this is a Group Buy campaign, check the GBC forum thread to get access

You can find the course preview in the download section below.

Watch online or Download for Free
Game Artist 360 (Game Art Institute) by Vertex School
NAME
SIZEDURATION
01 – Modeling
21.3 MB15m
Module 2 – High Poly Lectures
0 B
Module 3 – High Poly Demonstration
0 B
Module 4 – Low Poly
0 B
Module 5 – UVs
0 B
Module 6 – Baking In Marmoset Toolbag
0 B
Module 7 – Texturing
0 B
Module 8 – Rendering
0 B
Module 9 – Your First Hour In Substance Painter
0 B
Module 10 – Introduction To Substance Painter
0 B
02 – Character
0 B
Module 01. Facial Anatomy Primer with Rey Bustos
0 B
Module 02. First Face
0 B
Module 03. Thumbnailing the Face
0 B
Module 04. Sculpting the Face from the Base Mesh
0 B
Module 05. Facial Anatomy in 3D
0 B
02 – Environment
0 B
Module 01. Breaking Down A Scene
0 B
Module 02. Creating Your Module Kit
0 B
03 – Character Body
0 B
Module 01. The Body – Torso Anatomy Primer
0 B
Module 02. The Body – Torso Anatomy
0 B
Module 03. The Body – Arm Anatomy
0 B
Module 04. The Body – Sculpting the Body
0 B
Module 05. Clothing – Drapery Fundamentals
0 B
Module 06. Clothing – Marvelous Designer
0 B
04 – The Face In Depth
0 B
Module 01. Portrait Project with Hossein Diba
0 B
Module 02. Sculpting Wrinkles with Adam Skutt
0 B
05 – Hair Creation & Styling For Games
0 B
Module 05 – Hair Creation & Styling For Games
0 B
06 – Foliage
0 B
Module 06 – Foliage
0 B
07 – Breakdown Materials
0 B
Module 07 – Breakdown Materials
0 B
08 – More Environment
10.4 MB5m
01. Trims & Textures
0 B
02. Material Breakdowns
0 B
03. Materials
0 B

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