Game Artist 360 (Game Art Institute) by Vertex School
Duration:9 months
Actual Duration:142h 18m
Release date:2022
Publisher:Vertex School
Skill level:Beginner
Language:English
Exercise files:Yes
Software:3ds Max, Maya, ZBrush, Substance Painter, Substance Designer, Marmoset Toolbag, Unreal Engine, Marvelous Designer, Mari
Course URL:https://www.vertexschool.com/game-art-program
This isn’t a theory class. It’s a 9-month bootcamp where you build a portfolio that actually gets you hired. You’ll work through the entire game art pipeline—modeling, sculpting, texturing, and engine integration—with direct mentorship from artists who’ve worked on games like Cyberpunk 2077 and Horizon Zero Dawn. By the end, you’ll have a polished, job-ready project and the network to back it up.
🎯 What you’ll learn
- Build high and low-poly 3D models with clean topology
- Create PBR textures using Substance Painter and Designer
- Sculpt realistic characters and environments in ZBrush
- Set up and render scenes in Unreal Engine
- Master modular environment workflows and trim sheets
- Develop a professional portfolio piece from start to finish
✅ Requirements
- Skills: No prior 3D experience needed. A willingness to commit 20-30 hours per week is essential.
- Tools: A 3-button mouse with a scroll wheel is required. A drawing tablet (e.g., Wacom) is highly recommended for sculpting.
- Hardware: A PC or Mac capable of running Unreal Engine 5. Minimum 16GB RAM and a dedicated GPU (e.g., NVIDIA GTX 1060 or better) are strongly advised.
📝 Description
This program is built around one core idea: mentorship matters. You’re not just watching pre-recorded videos. You get live, weekly sessions with industry veterans from studios like CD Projekt Red, Framestore, and Playground Games. They’ll review your work, answer your questions, and help you avoid the common pitfalls that slow down self-taught artists.
The curriculum is split into three 12-week terms. Term 1 is a shared foundation where everyone builds a complete game asset—a detailed acoustic guitar. You’ll learn high-poly modeling, low-poly optimization, UV unwrapping, baking, and PBR texturing in Substance Painter. It’s a tight, focused project that teaches you the entire pipeline.
Then you choose your path: Character Art or Environment Art. The character track dives deep into facial anatomy, body sculpting, and cloth simulation with Marvelous Designer. The environment track focuses on modular kitbashing, foliage creation, and building a scene in Unreal Engine. Both tracks are designed to push you toward a single, high-quality portfolio piece.
What sets this apart is the access. You get one-on-one and small group mentorship sessions where you can get direct feedback on your work. The mentors aren’t just teachers—they’re active professionals who know what studios are looking for. They’ll help you refine your project to a level that can land interviews.
🧑🎓 Who this course is for
- Complete beginners who want a structured, mentor-led path into the game industry.
- Hobbyists or self-taught artists looking to formalize their skills and build a professional portfolio.
- Career changers from other fields (2D art, animation, or even non-creative industries) who want to break into 3D game art.
🧑🏫 About the Author
Vertex School is an online game art academy founded by industry professionals. The program is taught by a rotating roster of active studio artists, including Crystal Bretz (Lead Modeler at Framestore), Jacob Claussen (Senior Environment Artist at Hazelight), Marcin Klicki (Senior Character Artist at CD Projekt Red), and Ashley Sparling (Character Art Director at K9 Digital). Each mentor brings real-world experience from AAA titles like Cyberpunk 2077, Avatar: Frontiers of Pandora, and Horizon Zero Dawn Remastered.
🏁 Final Result
- A polished, portfolio-ready game asset or scene—either a fully textured character or a complete environment—rendered in Unreal Engine.
- A professional-quality turntable or walkthrough video showcasing your work.
- A network of industry contacts and a certificate of completion.
📢 Guys, this is a Group Buy campaign, check the GBC forum thread to get access
You can find the course preview in the download section below.

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