This isn’t another principles course. It’s a workflow fix for animators who already know how to animate but are tired of fighting rigs, messy animation curves, and…
Tag: maya
Want a 3D environment that doesn’t scream CG? This course walks you through a full Maya and V-Ray workflow to build a photoreal Japanese alleyway, from reference…
Coming from Blender? This class gets you comfortable in Autodesk Maya fast and shows you how to animate with layered animation instead of grinding pose-to-pose for everything.…
Jamir walks you through building a full fantasy forest environment from zero to final image — no shortcuts, no skipped steps. You get his actual production process…
You get 40 hours of real-time build of a cinematic character based on Journey to the West. No shortcuts, no speed-up without explanation — just full head-to-toe…
This workshop is all about making your character animation life easier. Kevin Nguyen shows you how to use the Master Control in Maya the right way, so…
This workshop walks through a complete hero asset pipeline, from high-detail texturing in Mari to final look-dev in Gaffer. Michal Zsigmund shares the exact techniques he uses…
Learn how to build a complete facial rig in Autodesk Maya from absolute scratch. This course walks you through a production-style workflow covering joint placement, blend shapes,…
Ever wondered how a realistic creature walk cycle actually comes together? This course takes you through the entire process—rigging, animation, and creature FX—using a mammoth as the…
This course walks you through the entire creation of a modern jacket, from the first blockout to the final render. You’ll follow a real production pipeline using…
SoMuch3D, a 20-year veteran of the digital art industry, walks you through his complete pipeline for turning a 2D concept into a stunning, real-time 3D character. This…
This course is a full production walkthrough for creating a game-ready Victorian costume. You’ll follow along as Vadim builds the entire outfit from scratch, starting with cloth…











