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Unparalleled Quality, All About Redshift Video Production by Yeseong Kim

Unparalleled Quality, All About Redshift Video Production by Yeseong Kim

Author:Yeseong Kim

Duration:17 hours 59 minutes

Actual Duration:36h 8m

Release date:2023

Publisher:Coloso

Skill level:Advanced

Language:English

Exercise files:Yes

Software:Cinema 4D, Redshift, After Effects, Fusion, Houdini, Substance Painter

Course URL:https://coloso.global/en/products/3dartist-yeseongkim-us

Master Redshift lookdev with 3D artist Yeseong Kim, from standard materials and lighting theory to three finished portfolio videos.

Push Redshift to full capacity: Tendril senior 3D artist Yeseong Kim takes you from standard materials, scattering and utility/volume shaders through tool-independent lighting theory to three finished project videos — Orbix (material master), Luminix (lighting master) and Project X (full pipeline). Across 38 chapters / 17 hours 59 minutes you plan in Notion, build in Cinema 4D, optimize takes and render layers, and composite in After Effects / Fusion — ending with consistently strong lookdev instead of one lucky render.

🎯 What you’ll learn

  • Master Redshift standard materials, new scattering controls and lesser-known features worth knowing
  • Use node-based utility shaders and volume modeling and shading in real scenes
  • Diagnose and fix shading problems by understanding what each material function does, not by copying numbers
  • Apply lighting theory beyond tools: light types, purpose-driven setups and storytelling with light
  • Set up scene-specific lighting across varied scenarios and optimize rendering with takes and render layers
  • Produce three project videos end to end: planning, design, modeling, animation, lighting, rendering and post
  • Composite RAW renders into finished video in After Effects / Fusion
  • Plan and manage personal projects (Notion, resource linking, pre-production) for consistent portfolio output

✅ Requirements

  • Skills: Solid Cinema 4D basics and first Redshift experience; this is an Advanced–Pro class, ideally after an introductory Redshift course
  • Tools: Cinema 4D 2023.2 or later, Redshift 3.5.17 or later, After Effects v23.2 or later; optional: DaVinci Resolve / Fusion 18, Houdini 19.5, ZBrush, Substance Painter
  • Hardware: Minimum 16GB RAM, dedicated NVIDIA GPU recommended for Redshift rendering

📝 Description

This is the advanced follow-up to Yeseong Kim’s introductory Redshift class: where the first course covered general shading and lighting, this one goes deep into upgraded materials and light behavior — standard-material scattering, node-based utilities, volumes — and always applied to real video scenes rather than isolated shader balls. Problems are solved live as they appeared in the instructor’s own portfolio work, so you build transferable problem-solving instead of version-locked recipes.

Lighting gets equal weight to shading. You study theory that survives tool changes — what each light type is for, how light directs mood and story — then execute it in Redshift across three different project scenarios, so your results stay consistent instead of working in exactly one setup. Rendering is treated as engineering: C4D takes, render layers and Redshift optimization that stabilize technically complex scenes before a single RAW frame reaches compositing.

The spine of the class is project management. From Notion planning and pre-production through 11 provided scene files, 30+ ready-to-use assets (textures, character and object models, VDB files) and the instructor’s own workflow, you run the same loop three times — Orbix for materials, Luminix for lighting, Project X for the entire pipeline to final video file — and come out with portfolio pieces plus a repeatable system for producing them. Bonus chapters extend the pipeline with Fusion, RizomUV/UDIM unwrapping, Substance Painter and skin shaders in Houdini.

Course page is in English on Coloso Global (level: Advanced–Pro, 38 videos / 17h 59m, taught in English, class materials in English, 11 scene files and 30+ assets included). Card built from the manufacturer page via the Coloso dump pipeline.

🧑‍🎓 Who this course is for

  • 3D artists who already know Redshift basics and want genuinely advanced shading and lighting problem-solving
  • Motion graphic designers who need efficient, high-quality practical workflows instead of single-setup tricks
  • Job seekers building a competitive lookdev portfolio with finished video pieces, not shader tests

🧑‍🏫 About the Author

Yeseong Kim (김예성) is a Senior 3D Artist at Tendril Studio, hired there off a self-driven personal portfolio. His brand work spans design, look development and lighting for Microsoft (Windows 365 Cloud PC), Riot (LoL Worlds 2022), ESPN (CFP), Hublot (World Cup 2022, MP-13) and Cybin x Kernel. He teaches the planning-to-delivery workflow he uses to produce consistently strong commercial 3D.

🏁 Final Result

  • Three finished portfolio videos — Orbix, Luminix and Project X — from planned scenes through optimized Redshift renders to composited finals
  • Repeatable lookdev system: Notion planning, material/lighting diagnosis habits and a render-to-composite pipeline for steady output
Curriculum

📋 Course content

  1. SECTION 01. Intro
      1. Overview and project planning (CH.1–3: class intro and previous-class review, C4D 2023 UI and OCIO workflow, C4D + Redshift precautions, Notion-based planning, automatic resource linking, pre-production)
  2. SECTION 02. Material Master
      1. Standard Material master (CH.4–6: new materials overview, new scattering, remaining features worth knowing)
      1. Utility Shader master (CH.7–8: newly added utility nodes)
      1. Volume master (CH.9–10: volume modeling and shading)
    • Exercise Project 1 — Orbix, Material Master (Orbix scene overview and material study, poster-shot lighting, rendering and post-processing)
  3. SECTION 03. Lighting Master
      1. Lighting theory and practice (CH.14–19: tool-independent lighting theory, light types, Redshift lights in detail, new artwork applying theory)
      1. Exercise Project 2 — Luminix production (CH.20–23: scene overview, lighting setup, render optimization, Fusion post-processing)
  4. SECTION 04. Render Master
      1. Rendering deep dive (CH.24–25: C4D takes and render layers, Redshift render optimization)
  5. SECTION 05. Project Master
      1. Exercise Project 3 — Project X (CH.26–34: personal-project workflow, full process from design to post-processing)
  6. SECTION 06. Bonus Chapter
      1. Other tools and conclusion (CH.35–38: Fusion post intro, RizomUV and UV/UDIM unwrapping, Substance Painter intro, skin shaders in Houdini and Redshift)

📢 Guys, this is a Group Buy campaign, check the GBC forum thread to get access

You can find the course preview in the download section below.

Watch online or Download for Free
Unparalleled Quality, All About Redshift Video Production by Yeseong Kim
NAME
SIZEDURATION
EP_029
0 B
Yeseong Kim Eng Dub
140.6 MB50m
SECTION 04. Render Master
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SECTION 06. Bonus Chapter
52.7 MB5m
Yeseong Kim Eng Sub
59.4 MB10m
SECTION 01. Intro
5.5 MB5m
SECTION 02. Material Master
0 B
SECTION 03. Lighting Master
0 B
SECTION 04. Render Master
0 B
SECTION 05. Project Master
0 B
SECTION 06. Bonus Chapter
53.9 MB5m

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