Want to actually use Plasticity for games instead of just making pretty CAD renders? In this course you build a Daniel Defense magazine from scratch — CAD…
Category: Marmoset toolbag
Coloso’s first dedicated creature modeling class by Cha Hokyung, creature artist behind Monster Hunter Rise with experience at CAPCOM and UBISOFT. Across 20 videos and over 18…
Learn the face pipeline behind real Triple-A characters: realistic eyes, SSS skin, brows and hair, Arnold and Marmoset rendering, and Photoshop finish. Jason, Senior Character Artist at…
Learn the full Maya-based workflow for a AAA-grade photorealistic male game character: concept and proportions, high-poly sculpting in ZBrush, clothing in Marvelous Designer, retopology and UVs in…
You get the full weapon pipeline in one place – plan it, model it, bake it, texture it, and render it like you would for a real…
Want to get good at stylized characters without bouncing between ten different programs? This course walks you through the full build in ZBrush, from stylized anatomy blockout…
You’ll build a stylized female cyborg boxer — part bunny, part pit-fighter — from first idea to game-ready character. Thuan shows you the full AAA workflow for…
This is a full-pipeline breakdown of a cyber corporate suit, recorded over 16+ hours with English subtitles. You’ll follow along as the outfit goes from 2D pattern…
Preview: This is a practical game-ready clothing workflow centered on one cyberpunk jacket. You build the asset through garment blockout, cleanup, ZBrush detailing, UVs, baking, Substance Painter…
This course breaks down a straightforward, repeatable method for creating game-ready hair that holds up in both personal projects and a professional studio pipeline. You’ll learn how…
This masterclass walks you through the entire AAA creature pipeline, from the first sculpt to a polished real-time scene. You’ll build a creature from scratch in ZBrush,…
Likeness & Facial Anatomy Course by ArtHeroes teaches you how to create high-end photoreal digital faces in ZBrush. You will master facial anatomy, character likeness, realistic skin…











