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Large Game Environment Creation – In-Depth Tutorial Course [UE5] by FastTrack Tutorials

Release date:2021, July 15

Author:Emiel Sleegers

Skill level:Beginner

Language:English

Exercise files:Yes

All the modeling will be done in Maya, However, the techniques used are universal and can be replicated in any other 3d modeling package. Sculpting will be done using Zbrush and the materials will be created using Substance Designer and previewed in marmoset toolbag 4. The environment will be built in the brand-new Unreal Engine 5 and the lighting will use the new Lumen system. Next to this, we will also use Substance Painter to generate masks.

In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment.

32.5 HOURS!

This course contains over 32.5 hours of content – You can follow along with every single step – The course does enclose a few small-time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time. However, due to popular requests, we have also included the un-time lapsed footage without audio.

We will start by going over our reference and planning and then continue to create a blockout version of our environment. We will be using modular modeling techniques to create all the pieces and later on take them to final.
We will also be using Zbrush to sculpt more detailed pieces like the pillars. We will set up all these pieces in UE5 and already build our environment. Then we will move on to create our procedural materials.
Once those are done, we will do the UV-Unwrapping of our models and apply our materials.
We will then export everything to UE5, set up our materials and shaders, and get started with the composition, lighting, and general improvement of our environment.
We will leave the course off with general polishing and also adding some megascans statues to push the quality even more.

SKILL LEVEL

This game art tutorial is perfect for students who have some familiarity with a 3d Modeling tool like Maya, Substance Designer/Painter, Zbrush, and Unreal Engine – Everything in this tutorial will be explained in detail. However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)

TOOLS USED

Maya 2022
Substance 3D Designer and Substance 3D Painter
Zbrush 2021
Unreal Engine 5
Marmoset Toolbag 4

YOUR INSTRUCTOR

Emiel Sleegers is a senior environment artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.

CHAPTER SORTING

There’s a total of 89 videos split into easy-to-digest chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.

Watch online or Download for Free

Un-Timelapsed
11-Doing Our Structural Level Art Part3 – Un-Timelapse
м12-Doing Our Structural Level Art Part4 – Un-Timelapse
13-Doing Our Structural Level Art Part5 – Un-Timelapse
14-Doing Our Structural Level Art Part6 – Un-Timelapse
15-Doing Our Structural Level Art Part7 – Un-Timelapse
29-Creating Our Pillar Part8 – Un-Timelapse
62-Uv Unwrapping Our Models Part2 – Un-Timelapse
67-Creating Masks For Our Objects Part1 -Un-Timelapse
68-Creating Masks For Our Objects Part2 – Un-Timelapse
84-Terrain Sculpting -Un-Timelapse
88-Polishing Our Scene Part2 -Un-Timelapse

01-Going Over Our Reference And Planning Part1
02-Going Over Our Reference And Planning Part2
03-Creating Our Blockout Pieces Part1
04-Creating Our Blockout Pieces Part2
05-Creating Our Blockout Pieces Part3
06-Creating Our Blockout Pieces Part4
07-Setting Up Unreal Engine 5 And Importing Our Blockout Pieces
08-Testing Out Our Blockout Pieces
09-Doing Our Structural Level Art Part1
10-Doing Our Structural Level Art Part2
11-Doing Our Structural Level Art Part3 – Timelapse
12-Doing Our Structural Level Art Part4 – Timelapse
13-Doing Our Structural Level Art Part5 – Timelapse
14-Doing Our Structural Level Art Part6 – Timelapse
15-Doing Our Structural Level Art Part7 – Timelapse
16-Creating Our Unique Blockout Pieces Part1
17-Creating Our Unique Blockout Pieces Part2
18-Turning Our Plinth To Final Part1
19-Turning Our Plinth To Final Part2
20-Turning Our Plinth To Final Part3
21-Turning Our Plinth To Final Part4
22-Creating Our Pillar Part1
23-Creating Our Pillar Part2
24-Creating Our Pillar Part3
25-Creating Our Pillar Part4
26-Creating Our Pillar Part5
27-Creating Our Pillar Part6
28-Creating Our Pillar Part7
29-Creating Our Pillar Part8 – Timelapse
30-Creating Our Pillar Part9
31-Creating Our Pillar Part10
32-Creating Our Pillar Part11
33-Turning Our Trim Blockout Into Final
34-Creating Our Stair Railings Part1
35-Creating Our Stair Railings Part2
36-Creating Our Stair Railings Part3
37-Creating Our Corner Arch Part1
38-Creating Our Corner Arch Part2
39-Creating Our Other Arches
40-Creating Our Small Windows
41-Creating Our Door And Flat Pillar Part1
42-Creating Our Flat Pillar Part2
43-Creating Our Round Roof Part1
44-Creating Our Round Roof Part2
45-Creating Our Round Roof Part3
46-Creating Our Triangle Roof
47-Creating Our Addon Pieces – Narrated Timelapse
48-Polishing Our Asset Placement
49-Polishing Our Final Assets Part1
50-Polishing Our Final Assets Part2
51-Going Over Our Texture Reference And Planning
52-Creating Our Sand Material Part1
53-Creating Our Sand Material Part2
54-Creating Our Wall Material Part1
55-Creating Our Wall Material Part2
56-Creating Our Wall Material Part3
57-Creating Our Wall Material Part4
58-Creating Our Wall Material Part5
59-Creating Our Wall Material Part6
60-Creating Our Wall Material Part7
61-Uv Unwrapping Our Models Part1
62-Uv Unwrapping Our Models Part2 – Timelapse
63-Setting Up Our First Final Object Part1
64-Setting Up Our First Final Object Part2
65-Setting Up Our First Final Object Part3
66-Setting Up Our First Final Object Part4
67-Creating Masks For Our Objects Part1 -Timelapse
68-Creating Masks For Our Objects Part2 – Timelapse
69-Creating Our Tri-Planar Material
70-Setting Up Parralax On Our Master Material
71-Setting Up Our Vertex Painting
72-Adding Vertex Colors To Our Objects
73-Creating Our Metal Texture And Adding It To Our Roof
74-Doing Our First Lighting Pass Part1
75-Doing Our First Lighting Pass Part2
76-Adding Large Scale Variations Part1
77-Adding Large Scale Variations Part2
78-Adding Large Scale Variations Part3
79-Doing Our Second Lighting Pass
80-Creating Our Corner Damage
81-Adding Normal Map Details
82-Adding Megascan Statues
83-Setting Up Our Terrain Material And Sculpting
84-Terrain Sculpting -Timelapse
85-Polishing Our Terrain Part1
86-Polishing Our Terrain Part2
87-Polishing Our Scene Part1
88-Polishing Our Scene Part2 -Timelapse
89-Outro

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[Artstation] Large Game Environment Creation – In-Depth Tutorial Course [UE5] by FastTrack Tutorials_Subtitles.7z


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15 Comments

  1. Hi, I need both of those courses they are from ‘CLASS 101.”
    first one: https://class101.co/products/amyhung
    second one; https://class101.co/products/wadetang
    please, I really appreciate your website, and I will donate to you as soon as possible; thank you.

  2. add this please

    Creating Destroyed Assets for Games – In-Depth Tutorial Course

    https://fasttracktutorials.gumroad.com/l/vEbgw

  3. Could you please add Fundamentals of Environment Design for Games ?! Ty!
    https://flippednormals.com/downloads/fundamentals-of-environment-design-for-games/

  4. Thanks a lot for this. Thought I would never get it because of the original pricing.
    But is there a way to download it all at once? The file hosting service doesn’t let us download more than one at a time

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