A complete walkthrough for creating a train head from start to finish. Over 17 hours of unnarrated video covering modeling in 3ds Max, unwrapping in Rizom UV,…
Category: Hard Surface
This course is your fast track to mastering Plasticity, the new NURBS-based modeling software. In 12 hours, you’ll go from zero to building a complete SciFi ship,…
A complete 14-hour walkthrough for building a military tactical helmet, covering the entire production pipeline. You’ll start with cloth simulation in Marvelous Designer, move through hard-surface modeling…
This course is a straight shot from zero to a portfolio-ready 3D project. You’ll learn the core modeling techniques used in animation, VFX, and games by building…
This course teaches you how to design professional hard surface weapons for games, film, and concept art portfolios. You’ll learn to merge industrial design thinking with sci-fi…
This course walks you through texturing two completely different asset types in Mari: a hard-surface sci-fi robot and an organic creature. You’ll learn the full production pipeline,…
This course isn’t about basic t-shirts. Dylan Kowalski shares his personal, time-tested approach to using Marvelous Designer for creating complex armor and clothing that you’d normally think…
Build a realistic Luger P08 pistol from scratch in Blender, mastering hard-surface modeling, retopology, and non-destructive workflows. 🎯 What you’ll learn Building a 3D model from scratch…
A practical, step-by-step class on building hard-surface models in ZBrush using ZModeler. You’ll start with the UI and basic brushes, then work through a complete project—a sword—to…
Build a complete cyborg character from scratch in Blender. This course walks you through the entire pipeline—sculpting anatomy, designing hard-surface armor, retopology, UV mapping, texturing, rigging, and…
Over 34 hours of fully narrated content walks you through the entire 3D weapon pipeline, from high-poly blockout to final portfolio render. This isn’t just a tutorial—it’s…
This tutorial walks you through the entire process of creating a high-quality 3D weapon for your portfolio. You’ll go from a rough blockout to a polished, portfolio-ready…











