Coloso’s first dedicated creature modeling class by Cha Hokyung, creature artist behind Monster Hunter Rise with experience at CAPCOM and UBISOFT. Across 20 videos and over 18…
Tag: zbrush
If your sculpts look lumpy or only work as stylized blobs, this is the fix. You will learn ZBrush the practical way, by building real bodies with…
Learn the compressed, production-style workflow for completing a dense, semi-realistic (반실사) fantasy-stylized game character — from a rough base-mesh body to silhouette-driven facial sculpting, Marvelous Designer costume,…
A complete, beginner-friendly 3D background pipeline in one class. Across 40 lessons / 23 hours 47 minutes, senior background artist Ancall takes you from tiny props (plate,…
Learn the face pipeline behind real Triple-A characters: realistic eyes, SSS skin, brows and hair, Arnold and Marmoset rendering, and Photoshop finish. Jason, Senior Character Artist at…
Learn the full Maya-based workflow for a AAA-grade photorealistic male game character: concept and proportions, high-poly sculpting in ZBrush, clothing in Marvelous Designer, retopology and UVs in…
You get the full weapon pipeline in one place – plan it, model it, bake it, texture it, and render it like you would for a real…
You get a full run-through of a stylized game environment, from matching concept art to final lighting. No skipped steps, no magic – just blockout, assets, materials,…
Want to make creatures that actually hold up in close-up? This course walks you through building a cinematic-style fantasy headshot in ZBrush, starting from a sphere and…
Want to make armor that looks like it could actually take a hit? This Hindi course walks you through building full sci-fi armor in ZBrush, from rough…
This is a full production run in ZBrush where you take a loose stylized concept and build it into a clean, portfolio-ready cart prop. No shortcuts, no…
Want to make armor that looks like it could actually take a hit? This class walks you through building heavy sci-fi armor in ZBrush from a concept…











