11 hours, 64 lessons, zero fluff. Texture Director Michael Cox walks you through Mari the way it is actually used on film – from project setup to…
Tag: Texturing
This workshop walks through a complete hero asset pipeline, from high-detail texturing in Mari to final look-dev in Gaffer. Michal Zsigmund shares the exact techniques he uses…
This tutorial walks you through the entire process of creating a high-quality jacket in CLO3D, from the initial blockout to the final textured render. It’s a straight-to-the-point,…
This is a full-pipeline breakdown of a cyber corporate suit, recorded over 16+ hours with English subtitles. You’ll follow along as the outfit goes from 2D pattern…
This is a full-pipeline breakdown of Casca’s armor from Berserk. No shortcuts, no timelapses — just 25 hours of real-time work with Russian voiceover and English subtitles.…
This is the complete unwrap course you’ve been looking for. It’s actually five courses rolled into one, covering every corner of the UV unwrapping workflow in 3ds…
This course is a straight shot into UVW mapping inside 3ds Max. No fluff, just the practical stuff you need to get your textures sitting right on…
This course is all about turning bold ideas into polished 3D neon sign graphics. You’ll work through the entire pipeline in Cinema 4D and Octane Render, starting…
This course is a hands-on, project-based journey into 3D character creation using Blender. You’ll start by building a simple mech to learn the interface, then move on…
This course is a straight shot from concept to a fully functional VTuber model. 108FanStudio walks you through their entire professional pipeline, covering modeling, texturing, rigging, and…
This course walks you through a complete PBR texturing pipeline, starting with a photo reference in Autodesk Maya and ending with a fully realized VR scene in…
Build a complete stylized Arabian market in Blender, from blockout to final render. This course walks you through the full environment workflow: modeling architecture and props, applying…











