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Houdini Production Studio – Fluid FX by Edward Ferrysienanda

Houdini Production Studio – Fluid FX by Edward Ferrysienanda

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Author:Edward Ferrysienanda

Duration:9 weeks

Actual Duration:25h 14m

Release date:2023

Publisher:CGMA

Skill level:Advanced

Language:English

Exercise files:Yes

Software:Houdini

Course URL:https://www.vfx.cgmasteracademy.com/courses/51-houdini-production-studio-fluid-fx

Build a large-scale village flooding shot from scratch while mastering production-ready Houdini FLIP fluid workflows.

This course is a straight shot into production-level Houdini FLIP workflows. You’ll move past the basics and build a massive village flooding shot, learning how to handle complex water simulations the way studios do. It’s the logical next step if you’ve already got a handle on Houdini fundamentals and want to specialize in fluid FX.

🎯 What you’ll learn

  • Build a custom emitter tool for efficient fluid setups.
  • Generate and control velocity fields to drive realistic simulations.
  • Create a production-ready fluid meshing network.
  • Master white water simulation and secondary effects.
  • Post-process and optimize large simulation datasets for rendering.

✅ Requirements

  • Skills: Good basic Houdini knowledge, comfortable navigating in SOPs and DOPs, basic VEX knowledge.
  • Tools: Houdini 17.5 and up (Apprentice version is free and sufficient).
  • Hardware: A computer capable of running Houdini; simulations will take longer and be lower resolution on less powerful machines.

📝 Description

This isn’t a theory-heavy overview. It’s a hands-on, project-based deep dive where you build a single, complex hero shot over nine weeks. You’ll start by getting your hands dirty with the FLIP solver internals, understanding viscosity, density, and divergence. Then you’ll move into practical techniques like building a waterfall HDA, setting up river velocity fields, and creating a beach simulation.

The real meat of the course is in the shot-building phase. You’ll learn how to plan a large-scale simulation, optimize your setup, and inject flow to drive the water. From there, it’s all about the details: generating convincing white water, spray, and mist, and then post-processing your sims to get the most out of them. The final weeks cover lighting and rendering in Arnold, including setting up ACES, shading water surfaces, and compositing your final AOVs. You’ll walk away with a portfolio-ready shot and a solid, repeatable workflow for any fluid FX task.

🧑‍🎓 Who this course is for

  • Intermediate Houdini artists who have completed an introductory FX course and want to specialize in fluids.
  • VFX artists looking to transition into a dedicated FX TD role.
  • Anyone who wants to build a professional-grade water simulation portfolio piece.

🧑‍🏫 About the Author

Edward Ferrysienanda is a professional FX artist with deep experience in Houdini fluid simulations. He brings a production-focused mindset to the course, teaching not just the technical how, but the practical why behind each step. His approach is grounded in real-world studio pipelines, making this course a direct bridge to professional work.

🏁 Final Result

  • A complete, large-scale water simulation shot of a village flooding, including primary fluid, white water, mist, and debris.
  • A fully rendered and composited final sequence, ready for your demo reel.
Curriculum

📋 Course content

  1. Week 1:  FLIP Fundamentals
    • Introduction
    • Course Overview
    • FLIP Fundamentals
    • Flip Warmup
    • Emissive Sim
    • Tank Sim
    • Fire Hydrant 01
    • Fire Hydrant 02
    • Interactive Tank
    • Assignments
  2. Week 2:  Deep Dive: FLIP Solver
    • Introduction
    • Flip Object
    • Flip Solver 01
    • Flip Solver 02
    • Viscosity
    • Density
    • Air
    • Divergence
    • Collision
    • Assignments
  3. Week 3:  How to Sell Scale: Waterfall and Waves
    • Introduction
    • Beach Setup
    • Fluid Compress
    • White Water
    • Production Talk – Importance of Scale
    • Waterfall HDA
    • Waterfall AirField
    • Waterfall Secondaries
    • Roof Splash
    • Assignment
  4. Week 4:  Field Day: Pumps, Sinks, Velocity Injection
    • Intro
    • Boat Trail
      River Setup
    • River Fields Injection
    • Wave Crash
    • Pop Fluid
    • Flip Tips
    • Assignment
  5. Week 5:  Shot Building Part 1
    • Intro
    • Pre Production
    • Setup Build
    • Flow Injection
    • Meshing
    • Optimization
    • Assignments
  6. Week 6:  Shot Building Part 2: Meshing & Secondaries
    • Intro
    • White Water
    • Extra Spray
    • Camera Cull
    • Mist
    • Flip Post Process
    • Post Process Sims
    • Assignments
  7. Week 7:  Post Processing: Get the most out of your sims
    • Week Intro
    • Roof Splash
    • Floating Debris 01
    • Floating Debris 02
    • Prop Debris
    • Extra Destruction
    • Assignment
  8. Week 8-9:  Lighting & Rendering
    • Intro
    • Arnold Standard Surface
    • Setting Up Aces
    • Water Surface Shading 01
    • Water Surface Shading 02
    • Water Shading Caustics
    • White Water Shading 01
    • Light Tips
    • White Water Shading 02
    • Setting AOVs
    • Compositing
    • Assignment

📢 Guys, this is a Group Buy campaign, check the GBC forum thread to get access

You can find the course preview in the download section below.

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