This course is for artists who want to stop guessing and start controlling their tools with math. You’ll learn how to use functions, vectors, and matrices to…
Tag: substance designer
Ben Keeling, a Principal Environment Artist at Respawn, breaks down his professional workflow for creating materials and shaders. This isn’t theory—it’s the exact pipeline he uses on…
Learn to build stylized, character-driven realtime FX for games. This course focuses on the artistic side of VFX, using Houdini for simulation and Unreal Engine for realtime…
This isn’t a theory class. It’s a 9-month bootcamp where you build a portfolio that actually gets you hired. You’ll work through the entire game art pipeline—modeling,…
A fully narrated, step-by-step tutorial where Daniel Thiger walks you through building a procedural Spaghetti & Meatballs material in Substance Designer. This isn’t just about copying a…
In this extensive course, students construct their core knowledge in the Substance suite, gaining the exact tools required to produce exceptional 3D artwork for modern games. You…
This course cuts through the noise. Instead of a random collection of tutorials, it gives you a clear, strategic overview of what it actually takes to become…
This course packs over 10 hours of real-time, narrated tutorials covering the full photogrammetry pipeline. You’ll learn how to scan everything from brick walls and forest floors…
Get comfortable with the Substance suite from day one. You’ll learn to navigate the interface, troubleshoot common issues, and build a reliable workflow for generating your very…
A 6-week intermediate course that walks you through the full texturing and surfacing pipeline for a cinematic creature bust. You’ll go from collecting references and planning your…
Fabio M. Silva, a three-time VES Award winner, walks you through building a reactive sci-fi shield system in Unreal Engine 5. This isn’t about static materials—it’s about…
Senior Environment Artist Josh Lynch breaks down his entire process for creating believable stone wall materials in Substance Designer. This isn’t just about clicking nodes; it’s about…











