You get a full run-through of a stylized game environment, from matching concept art to final lighting. No skipped steps, no magic – just blockout, assets, materials,…
Tag: substance designer
Want to get sharper at hard-surface 3D? In this course you build a weird, stylized skateboard from zero using 3ds Max, Substance Designer, and Redshift — modeling,…
This 4-hour workshop by Vincent Dérozier is all about building believable cliff surfaces in Substance Designer without losing readability. It’s not just about piling on more detail…
This course walks you through a complete PBR texturing pipeline, starting with a photo reference in Autodesk Maya and ending with a fully realized VR scene in…
This course is for artists who want to stop guessing and start controlling their tools with math. You’ll learn how to use functions, vectors, and matrices to…
Ben Keeling, a Principal Environment Artist at Respawn, breaks down his professional workflow for creating materials and shaders. This isn’t theory—it’s the exact pipeline he uses on…
Learn to build stylized, character-driven realtime FX for games. This course focuses on the artistic side of VFX, using Houdini for simulation and Unreal Engine for realtime…
This isn’t a theory class. It’s a 9-month bootcamp where you build a portfolio that actually gets you hired. You’ll work through the entire game art pipeline—modeling,…
A fully narrated, step-by-step tutorial where Daniel Thiger walks you through building a procedural Spaghetti & Meatballs material in Substance Designer. This isn’t just about copying a…
In this extensive course, students construct their core knowledge in the Substance suite, gaining the exact tools required to produce exceptional 3D artwork for modern games. You…
This course cuts through the noise. Instead of a random collection of tutorials, it gives you a clear, strategic overview of what it actually takes to become…
This course packs over 10 hours of real-time, narrated tutorials covering the full photogrammetry pipeline. You’ll learn how to scan everything from brick walls and forest floors…











