Learn the compressed, production-style workflow for completing a dense, semi-realistic (반실사) fantasy-stylized game character — from a rough base-mesh body to silhouette-driven facial sculpting, Marvelous Designer costume,…
Tag: substance painter
A complete, beginner-friendly 3D background pipeline in one class. Across 40 lessons / 23 hours 47 minutes, senior background artist Ancall takes you from tiny props (plate,…
Learn the face pipeline behind real Triple-A characters: realistic eyes, SSS skin, brows and hair, Arnold and Marmoset rendering, and Photoshop finish. Jason, Senior Character Artist at…
Learn the full Maya-based workflow for a AAA-grade photorealistic male game character: concept and proportions, high-poly sculpting in ZBrush, clothing in Marvelous Designer, retopology and UVs in…
Class focuses solely on Substance Painter, from UI and baking to finished AAA character textures. You get 50 short chapters, 14+ hours, plus Gosari’s Smart Materials and…
You get the full weapon pipeline in one place – plan it, model it, bake it, texture it, and render it like you would for a real…
If ZBrush always looked intimidating, this intro track fixes that. You start with navigation and brushes, then move straight into real sculpts – blockouts, muscles, hard-surface bits,…
Want to get good at stylized characters without bouncing between ten different programs? This course walks you through the full build in ZBrush, from stylized anatomy blockout…
Want a rock that doesn’t look flat and muddy? This course walks you through creating a handpainted rock elemental from scratch, with zero reliance on smart materials.…
Turn a gray, lifeless 3D asset into a finished shot that actually holds up on screen. This course walks you through Look Development from start to finish…
You’ll build a stylized female cyborg boxer — part bunny, part pit-fighter — from first idea to game-ready character. Thuan shows you the full AAA workflow for…
Jamir walks you through building a full fantasy forest environment from zero to final image — no shortcuts, no skipped steps. You get his actual production process…











