This course walks you through a full production pipeline that very few people teach end to end: sculpting a detailed asset by hand in VR with Substance…
Tag: Game Art
This isn’t just button-pushing in Blender. Piotr walks you through his whole environment design workflow for games and movies, and actually explains why he’s doing what he’s…
You’ll build a stylized female cyborg boxer — part bunny, part pit-fighter — from first idea to game-ready character. Thuan shows you the full AAA workflow for…
This course walks you through the entire creation of a modern jacket, from the first blockout to the final render. You’ll follow a real production pipeline using…
Preview: This is a practical game-ready clothing workflow centered on one cyberpunk jacket. You build the asset through garment blockout, cleanup, ZBrush detailing, UVs, baking, Substance Painter…
This course is a straight-up, no-fluff look at how game level art actually works in the industry. Taught by Tengfei, a guy with a decade at Netease…
A no-nonsense, real-time look at sculpting rocks in ZBrush. This tutorial skips the talking and gets straight to the work, showing you the full process across four…
A straight-to-the-point ZBrush tutorial focused entirely on rock sculpting. No fluff, no long intros—just nearly eight hours of real-time footage across four distinct projects. You’ll learn the…
This tutorial walks you through a complete environment sculpting workflow for games. Over nearly 4 hours, you’ll build a detailed scene from start to finish, picking up…
Two complete tree sculpting projects, over 10 hours of footage, and zero voiceover—just pure ZBrush workflow. This course is a straight shot into Frozen Planet‘s process for…
Learn to create game-ready 3D props from scratch using Blender and Substance Painter. This course walks you through the entire production pipeline, from modeling a full afternoon-tea…
Turn a flat 2D concept into a living, fully stylized 3D world — built entirely inside Unreal Engine 5, from zero to a finished cinematic render. This…











