Turn a flat 2D concept into a living, fully stylized 3D world — built entirely inside Unreal Engine 5, from zero to a finished cinematic render. This…
Tag: Game Art
A 10-week advanced course on building a complete modular game environment in Maya and Unreal Engine 4. You’ll learn how to break down references, create reusable modular…
This workshop is a straight shot into the real-time grooming pipeline. Over 2.5 hours, Guillermo Cortés walks you through the entire process of building a realistic horse…
A complete walkthrough for creating a train head from start to finish. Over 17 hours of unnarrated video covering modeling in 3ds Max, unwrapping in Rizom UV,…
This course walks you through the entire production of a game-ready military tactical vest. You’ll start with a base mesh in Marvelous Designer, then move through retopology,…
This isn’t a theory class. It’s a 9-month bootcamp where you build a portfolio that actually gets you hired. You’ll work through the entire game art pipeline—modeling,…
A fully narrated, step-by-step tutorial where Daniel Thiger walks you through building a procedural Spaghetti & Meatballs material in Substance Designer. This isn’t just about copying a…
In this extensive course, students construct their core knowledge in the Substance suite, gaining the exact tools required to produce exceptional 3D artwork for modern games. You…
This course packs over 10 hours of real-time, narrated tutorials covering the full photogrammetry pipeline. You’ll learn how to scan everything from brick walls and forest floors…
Get comfortable with the Substance suite from day one. You’ll learn to navigate the interface, troubleshoot common issues, and build a reliable workflow for generating your very…
This course isn’t about basic t-shirts. Dylan Kowalski shares his personal, time-tested approach to using Marvelous Designer for creating complex armor and clothing that you’d normally think…
A complete walkthrough of a professional game splash art project. This package gives you the raw files, the full 46-hour recording, and the custom brushes used to…











