Ready to make some killer rocks for games? This course is packed with over 5 hours of no-nonsense content, showing you everything from picking references to sculpting,…
Tag: Game Art
Ready to make your 3D models look like they’ve weathered the elements? This course dives into creating super realistic peeling wood textures using Substance Designer. You’ll go…
Ready to make your 3D props look like they’ve seen some serious action? This course dives deep into creating realistic peeling paint effects and building professional-grade assets.…
Ready to tackle some seriously complex game assets? This course dives deep into building multi-part models, like intricate radios, and shows you how to create your own…
Ready to take your character art to the next level for games? This course dives deep into turning that awesome high-poly sculpt into a lean, mean, game-ready…
Unlock the comprehensive, all-in-one course that propels you into becoming a skilled and efficient pixel artist for games and animation! What you’ll gain from this course: Swiftly…
The course is an in-depth journey through creating a forest environment from scratch. You’ll explore various software tools like Speedtree 9, UE5.1, Quixel Mixer, Gaea, Photoshop, and…
In the Game Art course, across 10 comprehensive lessons, you’ll embark on crafting a captivating game altar! Dive into the creation of models and textures tailored for…
This tutorial will give you an insight into the process of finishing an environmental concept key art., From the raw image straight out of the renderer to…
In this video, you’ll find a simple animation background created in Photoshop for the trailer of “Wekufu,” a 2D Hack and Slash platformer. The animation features a…
In this comprehensive real-time tutorial, I will guide you through the process of setting up a breathtaking landscape for an illustration in UE4 using my own custom-made…
The gaming industry is growing at an incredible pace: in 2012, it was estimated at around 52 billion dollars, and today it’s already at 138 billion. This…










