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Ultimate Weapon Tutorial for Portfolio by LaurentiuN

Ultimate Weapon Tutorial for Portfolio by LaurentiuN

Author:LaurentiuN

Duration:Over 35 hours

Release date:2025

Publisher:Artstation

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Plasticity, ZBrush, PIXYZ, 3ds Max, RizomUV, Marmoset Toolbag, Substance Painter

Course URL:https://www.artstation.com/marketplace/p/JmYBB/ultimate-weapon-tutorial-for-portfolio

Build a portfolio-ready 3D weapon from start to finish using the same AAA pipeline techniques used on Call of Duty and Apex Legends.

This tutorial walks you through the entire process of creating a high-quality 3D weapon for your portfolio. You’ll go from a rough blockout to a polished, portfolio-ready render using the same techniques used on AAA titles like Call of Duty and Apex Legends.

🎯 What you’ll learn

  • Build a high-poly weapon model using Plasticity and ZBrush
  • Create a clean, game-ready low-poly model with PIXYZ and 3ds Max
  • Professional UV unwrapping in 3ds Max and RizomUV
  • Bake high-poly details to low-poly using Marmoset Toolbag
  • Realistic weapon texturing in Substance Painter
  • Final presentation renders in Marmoset Toolbag

βœ… Requirements

  • Skills: Basic understanding of 3D modeling and the software used
  • Tools: 3-button mouse, drawing tablet
  • Hardware: Minimum 16GB RAM, dedicated GPU

πŸ“ Description

This isn’t just a button-mashing tutorial. Laurentiu explains the why behind every decision, from edge flow to material definition. The course is structured around a real-world hard-surface pipeline, so you’re not just learning a toolβ€”you’re learning a workflow.

The texturing chapter is a standout. You’ll get a full breakdown of the Substance Painter file, learning how to build realistic wear, material definition, and surface detail that makes your weapon look like it belongs in a AAA game. The rendering section then shows you how to light and present your work to make it pop in a portfolio.

With over 35 hours of fully narrated, 1440p video, you get a front-row seat to a senior artist’s process. No time-lapses, no skipping stepsβ€”just a complete, transparent walkthrough.

πŸ§‘β€πŸŽ“ Who this course is for

  • Intermediate artists looking to level up their hard-surface skills
  • Beginners who want a structured, comprehensive pipeline to follow
  • Anyone aiming to create a standout weapon for their portfolio

πŸ§‘β€πŸ« About the Author

LaurentiuN is a Senior 3D Artist with over 14 years of experience in the game industry. He has worked on major titles including Call of Duty and Apex Legends, bringing a wealth of real-world production knowledge to this tutorial. His teaching style focuses on practical, industry-proven techniques rather than theory.

🏁 Final Result

  • A fully textured, high-quality 3D weapon model ready for your portfolio
  • A polished Marmoset Toolbag render with professional lighting and presentation
  • A deep understanding of the complete AAA weapon art pipeline
Curriculum

πŸ“‹ Course content

  1. Chapter 1:  Blockout & High-Poly Modeling
    • Rough Weapon Blockout and Picatinny Rail
    • High-poly Modeling in Plasticity and ZBrush
  2. Chapter 2:  Low-Poly Modeling
    • Low-poly Modeling using PIXYZ and 3ds Max
    • Optimization Techniques
  3. Chapter 3:  UV Unwrapping
    • UV-Unwrap using 3ds Max and RizomUV
  4. Chapter 4:  Baking
    • Baking using Marmoset Toolbag
  5. Chapter 5:  Texturing
    • Texturing using Substance Painter
    • Breakdown of the Substance File
  6. Chapter 6:  Rendering
    • Rendering using Marmoset Toolbag
Watch online or Download for Free
Ultimate Weapon Tutorial for Portfolio by LaurentiuN
NAME
SIZEDURATION
Chapter_2_Lowpoly
20.3 GB
Chapter_3_UVs
10.4 GB
UV_1
2.3 GB
UV_2
2.4 GB
UV_3
1.7 GB
UV_4
1.8 GB
UV_5
1.7 GB
UV_6
501 MB
Chapter_4_Bake
3.3 GB
Bake
1.6 GB
Bake_1
1.6 GB
Bake_2
121.8 MB
Chapter_5_Texturing
2.2 GB
Chapter_6_Rendering
6.2 GB


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