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Ultimate Weapon Tutorial for Portfolio by LaurentiuN

Ultimate Weapon Tutorial for Portfolio by LaurentiuN

Author:LaurentiuN

Duration:Over 35 hours

Actual Duration:36h 52m

Release date:2025

Publisher:Artstation

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Plasticity, ZBrush, PIXYZ, 3ds Max, RizomUV, Marmoset Toolbag, Substance Painter

Course URL:https://www.artstation.com/marketplace/p/JmYBB/ultimate-weapon-tutorial-for-portfolio

Build a portfolio-ready 3D weapon from start to finish using the same AAA pipeline techniques used on Call of Duty and Apex Legends.

This tutorial walks you through the entire process of creating a high-quality 3D weapon for your portfolio. You’ll go from a rough blockout to a polished, portfolio-ready render using the same techniques used on AAA titles like Call of Duty and Apex Legends.

🎯 What you’ll learn

  • Build a high-poly weapon model using Plasticity and ZBrush
  • Create a clean, game-ready low-poly model with PIXYZ and 3ds Max
  • Professional UV unwrapping in 3ds Max and RizomUV
  • Bake high-poly details to low-poly using Marmoset Toolbag
  • Realistic weapon texturing in Substance Painter
  • Final presentation renders in Marmoset Toolbag

✅ Requirements

  • Skills: Basic understanding of 3D modeling and the software used
  • Tools: 3-button mouse, drawing tablet
  • Hardware: Minimum 16GB RAM, dedicated GPU

📝 Description

This isn’t just a button-mashing tutorial. Laurentiu explains the why behind every decision, from edge flow to material definition. The course is structured around a real-world hard-surface pipeline, so you’re not just learning a tool—you’re learning a workflow.

The texturing chapter is a standout. You’ll get a full breakdown of the Substance Painter file, learning how to build realistic wear, material definition, and surface detail that makes your weapon look like it belongs in a AAA game. The rendering section then shows you how to light and present your work to make it pop in a portfolio.

With over 35 hours of fully narrated, 1440p video, you get a front-row seat to a senior artist’s process. No time-lapses, no skipping steps—just a complete, transparent walkthrough.

🧑‍🎓 Who this course is for

  • Intermediate artists looking to level up their hard-surface skills
  • Beginners who want a structured, comprehensive pipeline to follow
  • Anyone aiming to create a standout weapon for their portfolio

🧑‍🏫 About the Author

LaurentiuN is a Senior 3D Artist with over 14 years of experience in the game industry. He has worked on major titles including Call of Duty and Apex Legends, bringing a wealth of real-world production knowledge to this tutorial. His teaching style focuses on practical, industry-proven techniques rather than theory.

🏁 Final Result

  • A fully textured, high-quality 3D weapon model ready for your portfolio
  • A polished Marmoset Toolbag render with professional lighting and presentation
  • A deep understanding of the complete AAA weapon art pipeline
Curriculum

📋 Course content

  1. Chapter 1:  Blockout & High-Poly Modeling
    • Rough Weapon Blockout and Picatinny Rail
    • High-poly Modeling in Plasticity and ZBrush
  2. Chapter 2:  Low-Poly Modeling
    • Low-poly Modeling using PIXYZ and 3ds Max
    • Optimization Techniques
  3. Chapter 3:  UV Unwrapping
    • UV-Unwrap using 3ds Max and RizomUV
  4. Chapter 4:  Baking
    • Baking using Marmoset Toolbag
  5. Chapter 5:  Texturing
    • Texturing using Substance Painter
    • Breakdown of the Substance File
  6. Chapter 6:  Rendering
    • Rendering using Marmoset Toolbag
Watch online or Download for Free
Ultimate Weapon Tutorial for Portfolio by LaurentiuN
NAME
SIZEDURATION
Chapter_1_Highpoly
4.6 GB18h 5m
Highpoly_1
163.9 MB33m
Highpoly_2
95.1 MB29m
Highpoly_3
131.8 MB47m
Highpoly_4
149.1 MB37m
Highpoly_5
396.1 MB1h 20m
Highpoly_6
241.2 MB1h 0m
Highpoly_7
276 MB45m
Highpoly_8
110 MB18m
Highpoly_9
315.7 MB58m
Highpoly_10
286.8 MB1h 15m
Highpoly_11
165.9 MB40m
Highpoly_12
212.3 MB37m
Highpoly_13
193.8 MB53m
Highpoly_14
137.3 MB45m
Highpoly_15
155.7 MB33m
Highpoly_16
75.4 MB23m
Highpoly_17
305.6 MB1h 11m
Highpoly_18
317.4 MB1h 5m
Highpoly_19
52.1 MB8m
Highpoly_20
107.5 MB11m
Highpoly_21
185.8 MB1h 14m
Highpoly_22
190.5 MB1h 1m
Highpoly_23
469.1 MB1h 12m
Chapter_2_Lowpoly
3.1 GB8h 14m
Lowpoly_1
508 MB1h 32m
Lowpoly_2
519.5 MB1h 16m
Lowpoly_3
531.9 MB1h 29m
Lowpoly_4
241.9 MB48m
Lowpoly_5
476.4 MB1h 3m
Lowpoly_6
519.6 MB1h 5m
Lowpoly_7
344.3 MB59m
Chapter_3_UVs
1.5 GB5h 54m
UV_1
341 MB1h 17m
UV_2
352.5 MB1h 13m
UV_3
241.5 MB52m
UV_4
267.2 MB1h 8m
UV_5
236.7 MB1h 6m
UV_6
58.4 MB15m
Chapter_4_Bake
687.6 MB2h 34m
Bake
493.2 MB1h 27m
Bake_1
179.6 MB1h 4m
Bake_2
14.9 MB2m
Chapter_5_Texturing
206.9 MB1h 29m
Texturing_1
110.3 MB54m
Texturing_2
96.7 MB35m
Chapter_6_Rendering
398.9 MB34m
Renders_1
398.9 MB34m

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