In-Depth Tutorial with Ubisoft Artist Max Kutsenko: Mastering Versatile Trim Sheets Join Ubisoft artist Max Kutsenko in this comprehensive tutorial and unlock expert techniques for creating versatile…
Tag: Marmoset
Create your Epic Environment Diorama in a popular Handpainted style! Follow our design or create your own! Start by creating a Mood Board, Blockout, and Overpaints, followed…
Young padawans will acquire ancient knowledge of creating a hand-painted weapon, from the depths of design to modeling, UV mapping, and mastering texturing! INFO: The course is…
This is a comprehensive tutorial covering the complete process of modeling, unwrapping, sculpting, texturing, and rendering an Axe & Dagger. It’s recommended to have basic knowledge of…
Your tutorial offers an extensive breakdown of creating a realistic Post post-apocalyptic weapon for Videogames, spanning 9 videos with approximately 5.5 hours of detailed, step-by-step guidance narrated…
he “Modeng Stylized Scene Creation In Unreal Engine Course” is a comprehensive learning experience aimed at teaching the process of crafting stylized scenes within the Unreal Engine…
In this Game Art course, you’ll be guided through the process of creating a game altar in 10 comprehensive lessons. You’ll learn how to create models and…
This tutorial provides a comprehensive guide on how to create digital clothing, covering the entire process from start to finish. Using Marvelous Designer (v9) as the starting…
In this video series, I will demonstrate my workflow for creating a game-ready asset, providing 17 hours of real-time content. I will begin by deconstructing the reference…
This is a full process of modeling, unwrapping, texturing, and Rendering an old western wagon. You should have basic knowledge of this software to follow up correctly.…
An advanced-level curriculum teaching the ins and outs on how to create 3d models characters, from scratch, with ZBrush that are both impressive and realistic . If…
In this course you will learn how to create an advanced forest ground material together with Emiel Sleegers using Zbrush & Substance Designer with presentation and renders…