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Ultimate 3D Game Ready Weapon Tutorial – SCAR by LaurentiuN

Ultimate 3D Game Ready Weapon Tutorial – SCAR by LaurentiuN

Author:LaurentiuN

Duration:Over 41 hours

Actual Duration:40h 31m

Release date:2026, February

Publisher:Artstation

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Plasticity, ZBrush, PIXYZ, 3ds Max, RizomUV, Marmoset Toolbag, Substance Painter

Course URL:https://www.artstation.com/marketplace/p/6k6PA/ultimate-3d-game-ready-weapon-tutorial-scar

Build a production-ready SCAR weapon from blockout to final bake, using the same techniques used on Call of Duty and Apex Legends.

A complete, no-fluff walkthrough for building a game-ready SCAR weapon from scratch. Laurentiu, a senior artist with credits on Call of Duty and Apex Legends, breaks down his entire pipeline: high-poly modeling in Plasticity and ZBrush, low-poly optimization in 3ds Max and PIXYZ, UV unwrapping, baking in Marmoset Toolbag, and a full Substance Painter project file for you to dissect. Over 41 hours of narrated video, all focused on real industry techniques.

🎯 What you’ll learn

  • High-poly modeling of a SCAR weapon using Plasticity and ZBrush
  • Low-poly optimization and retopology for game engines
  • Professional UV unwrapping with 3ds Max and RizomUV
  • Normal map and texture baking in Marmoset Toolbag
  • Analyzing a complete Substance Painter layer stack for realistic materials

✅ Requirements

  • Skills: Basic understanding of 3D modeling and navigation in a DCC app
  • Tools: 3-button mouse, drawing tablet recommended for ZBrush work
  • Hardware: Minimum 16GB RAM, dedicated GPU for viewport performance

📝 Description

This isn’t a portfolio piece tutorial—it’s a game-ready production run. Laurentiu focuses on the stuff that actually matters in a studio pipeline: texel density, low-poly optimization, unwrap packing, and baking. You’ll start with a rough blockout in Plasticity, move into ZBrush for high-poly detail, then switch to PIXYZ and 3ds Max for a clean, efficient low-poly.

The real kicker? You get the full Substance Painter project file. That means you can open it up, poke around the layer stack, and see exactly how each material is built. No guessing, no hand-waving. Just a real, shippable project you can learn from.

No rendering chapter here—this is about the asset itself. And if you want the Elcan Specter scope, that’s a separate tutorial. This one is all about the SCAR.

🧑‍🎓 Who this course is for

  • Intermediate to advanced artists looking to polish their hard-surface game-ready workflow
  • Beginners who want a structured, real-world pipeline to follow and grow fast
  • Artists aiming to add a production-quality weapon to their portfolio

🧑‍🏫 About the Author

Laurentiu is a Senior 3D Artist with over 14 years in the game industry. He’s worked on major titles like Call of Duty and Apex Legends, bringing a wealth of real-world production experience to his teaching. His tutorials focus on practical, studio-ready techniques rather than abstract theory.

🏁 Final Result

  • A fully game-ready SCAR weapon model with optimized low-poly, clean UVs, and realistic PBR textures
  • A complete Substance Painter project file to study and reuse
  • A portfolio-ready asset demonstrating professional hard-surface modeling and texturing skills
Curriculum

📋 Course content

  1. Module 1: Blockout & High-Poly
    • Rough Weapon Blockout
    • Picatinny Rail Modeling
    • High-Poly Detailing in ZBrush
  2. Module 2: Low-Poly & Optimization
    • Low-Poly Modeling in PIXYZ
    • Optimization for Texel Density
    • Unwrap and Packing in RizomUV
  3. Module 3: Baking & Texturing
    • Baking in Marmoset Toolbag
    • Substance Painter Project File Walkthrough
    • Material Breakdown and Layer Stack Analysis
Watch online or Download for Free
Ultimate 3D Game Ready Weapon Tutorial – SCAR by LaurentiuN
NAME
SIZEDURATION
1 Highpoly
4.6 GB19h 43m
Highpoly-2_压制
243.6 MB1h 5m
Highpoly-3_压制
335.6 MB1h 27m
Highpoly-5_压制
300.9 MB1h 10m
Highpoly-6_压制
383.9 MB1h 17m
Highpoly-8_压制
349.8 MB1h 15m
Highpoly-10_压制
473.1 MB1h 30m
Highpoly-11_压制
337.2 MB1h 12m
Highpoly-12_压制
382.1 MB1h 34m
Highpoly-15_压制
196.7 MB1h 10m
Highpoly-16_压制
191.8 MB1h 3m
Highpoly-17_压制
407.3 MB1h 53m
2 Lowpoly
3.7 GB10h 4m
Lowpoly-3_压制
393.7 MB1h 1m
Lowpoly-4_压制
513.3 MB1h 12m
Lowpoly-7_压制
504.2 MB1h 9m
Lowpoly-8_压制
385.8 MB1h 10m
Lowpoly-10_压制
638 MB1h 40m
3 UV
2.4 GB9h 4m
UV-1_压制
182.8 MB33m
UV-2_压制
337.7 MB1h 9m
UV-3_压制
475.8 MB1h 15m
UV-4_压制
240.6 MB1h 11m
UV-6_压制
116.6 MB41m
UV-7_压制
221.7 MB58m
UV-8_压制
340.5 MB1h 14m
UV-9_压制
248.8 MB1h 7m
UV-11_压制
256.8 MB50m
4 Bake
419.1 MB1h 38m
Bake-1_压制
335.9 MB1h 14m
Bake-2_压制
83.2 MB23m

Download all Videos (39)
11.1 GB40h 31m

Project Files (Assets, Resources)
75.3 KB

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