This course is a straight-up, no-fluff guide to making realistic VFX in Unity. Ben Durrant walks you through the entire pipeline, from creating texturesheets (flipbooks) from video…
Tag: gamedev
Follow J Hill through a full character pipeline, from choosing your concept to final presentation. You’ll learn the techniques used in AAA studios to sculpt, retopo, texture,…
This course is a straight shot from zero to a fully realized 3D game character. You’ll start by learning Blender 5’s navigation and basic tools, then move…
This course is a straight-up guide to Unity Version Control (UVC), the system formerly known as Plastic SCM. If you’ve ever fought with Git over a .unity…
This course is a straight shot into practical game lighting. Yury Vorobiev walks you through setting up lighting for a ton of different scenarios, from overcast exteriors…
This course is a massive, hands-on guide to Blender animation and rigging. Instead of just theory, you’ll build 16 different animation projects, from simple bouncing balls to…
This course is a straight-up, no-fluff guide to making clothes in Marvelous Designer. You’ll start with the absolute basics—like, what the buttons do—and work your way up…
Build a complete third-person shooter controller in Godot 4 from scratch. This course walks you through creating a player character with a full control rig, a weapon…
This course walks you through the entire pipeline for creating a stylized PBR character in Blender, from a simple blockout to a portfolio-ready render. You’ll build a…
Build a complete, multiplayer-ready inventory system in Unreal Engine 5 using C++ and Blueprints. This course focuses on creating a spatial inventory with item grids, stackable items,…
Build a complete first-person shooter from the ground up in Unity 6. This course walks you through creating a level-based shooting game, teaching you C# programming and…
This course is a straight-up, no-fluff walkthrough on creating a realistic, smashed-up phone box entirely in Substance Designer. Lee Borrer, a pro with years of studio experience,…




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