Tom Doring builds a complete atmospheric environment in just 2 hours, and shows you how to actually work in Solaris without getting lost. You get practical prep,…
Tag: procedural
This is a full archive of Mikhail’s Patreon work till September 2026 — actual Cinema 4D project files, experiments, and breakdowns built around dynamics, fields, and Redshift…
Always wanted to try Houdini but bounced off the interface? This class gets you past that. You install the free Apprentice version, learn how the program actually…
This course walks you through building a complete real-time VFX sequence from scratch. You’ll create a cinematic space scene where a station launches a missile to destroy…
This course is all about building real tools, not just learning theory. You’ll create four geometry node setups that solve actual problems: a road generator, an instancer…
This course walks you through building a complete stylized well environment using Blender 4 Geometry Nodes. You’ll start with a greybox model to establish scale and proportions,…
Andy Goralczyk breaks down his process for creating procedural volumetric clouds in Blender, originally developed for the Spring open movie project. This is a deep look at…
Create a complete 3D desert environment from scratch in Blender using nothing but procedural techniques. This course takes you through the entire workflow — from studying real-life…
Build a fully procedural desert landscape in Blender using nothing but nodes. No third-party textures, no external tools—just Blender’s built-in power. This course walks you through the…
This course is for artists who want to stop guessing and start controlling their tools with math. You’ll learn how to use functions, vectors, and matrices to…
Learn to build a full VFX shot in Houdini from the ground up. This course walks you through creating procedural rocks, lightning, particles, and dust simulations, then…
This course is built for C4D artists who want to get their heads around Houdini without from scratch. You’ll learn the core concepts—attributes, VOPs, and VEX—by directly…











