This one is all about finishing shots. You start with an empty scene and end with a cinematic creature shot built in Houdini, put together in Solaris,…
Category: Karma
Zero to working sims in Houdini. You start with navigation and contexts, then build full scenes and move straight into Pyro, particles, RBD, Vellum, and FLIP fluids…
Your renders look fine, but not finished. This workshop is about fixing exactly that — using Solaris, Karma, and smart comp to get that final 10% that…
You start with an empty Houdini scene and end with film-ready frames composited in Nuke. This is a full production run for a real-world island build, from…
This is Module 1 of Cold Bay and the Bears, and it’s all about the groundwork. You build a cold, rocky bay from scratch in Houdini, set…
This 6-hour workshop from Diego de Mendizabal is a straight-to-the-point guide for intermediate Houdini artists who want to stop fighting their simulations. You’ll learn how to use…
Build complete 3D scenes from scratch using Houdini as your all-in-one tool. This project-based course teaches you practical, production-friendly workflows for procedural modeling, simulations, lighting, and rendering—without…
This course teaches you how to build a complete vehicle destruction pipeline in Houdini from scratch. You’ll take a high-res CG car and smash it to pieces,…
This course is for artists who already know their way around EmberGen but want to push it further. You’ll learn how to break out of the standalone…
This course walks you through the entire fur grooming pipeline in Houdini 20.5, from the first guide hair to a final render in Karma XPU. You’ll start…
Solver Madness is a hands-on Houdini course that teaches you how to build sophisticated dynamic effects by chaining, layering, and combining simulations. You’ll work with SOP solvers,…
This two-part course is a straight-up deep dive into large-scale fluid FX in Houdini. Part 1 covers the heavy lifting: building ocean layers, flip simulations, white water,…











