This course is built for artists who want to stop being afraid of code. You’ll start with Python in Visual Studio Code to get the fundamentals of…
Tag: procedural
This course is all about faking itβin the best way possible. Instead of wrestling with heavy DOP simulations, you’ll learn how to build convincing liquid effects like…
Solver Madness is a hands-on Houdini course that teaches you how to build sophisticated dynamic effects by chaining, layering, and combining simulations. You’ll work with SOP solvers,…
Attributes are the backbone of every Houdini project. If you’ve ever felt lost staring at the geometry spreadsheet or confused about why your VEX snippet isn’t working,…
This course isn’t about button-mashing. It’s about understanding the why behind Houdini’s architecture. Kate Xagoraris walks you through the history of computer graphics systems, showing you exactly…
A focused, hands-on course that walks you through building a mystique effect in Houdini using VEX code. You’ll learn how quaternions and matrices work in practice, not…
This workshop is all about building cinematic particle FX from the ground up. You’ll work through four distinct projects, each one tackling a different challenge: magical energy…
This course is all about getting past the basics and actually playing with noise in Houdini. You’ll learn how to stack, mix, and twist simple noises into…
Ready to dive into the world of procedural generation with Houdini? This course is your ticket to mastering the basics and building incredible environments. You’ll learn how…
Ready to jump into Houdini but don’t know where to start? This course is your perfect entry point, designed by an industry veteran with over 15 years…
Want to build your own characters in Houdini? This course walks you through creating a fully customizable biped, complete with automatic bone generation and parenting. You’ll learn…
This course breaks down how to create a fully procedural, futuristic transition effect in Houdini. It’s designed as a flexible system, perfect for revealing hero objects, creating…











