This course is all about faking it—in the best way possible. Instead of wrestling with heavy DOP simulations, you’ll learn how to build convincing liquid effects like…
Category: Houdini School
Solver Madness is a hands-on Houdini course that teaches you how to build sophisticated dynamic effects by chaining, layering, and combining simulations. You’ll work with SOP solvers,…
This course is all about taking control of cloth in Houdini. Instead of just hitting simulate and hoping for the best, you’ll learn the specific nodes and…
Attributes are the backbone of every Houdini project. If you’ve ever felt lost staring at the geometry spreadsheet or confused about why your VEX snippet isn’t working,…
This course is a straight-to-the-point technical session on getting real scientific data into Houdini. You’ll work with formats like Geo/Bgeo, OpenVDB, and trickier ones like Adaptive Mesh…
This course shows you how to take raw Protein Data Bank (PDB) files and turn them into accurate, visual 3D models inside Houdini. You’ll learn to parse…
This course isn’t about button-mashing. It’s about understanding the why behind Houdini’s architecture. Kate Xagoraris walks you through the history of computer graphics systems, showing you exactly…
This course is all about getting past the basics and actually playing with noise in Houdini. You’ll learn how to stack, mix, and twist simple noises into…
Ready to get a solid grip on procedural geometry in Houdini? This course is your ticket to building a fully procedural chandelier, giving you a deep dive…
This course presents a distinctive approach to crafting small-scale fluids tailored for macro-style shot sequences in production. Over two sessions, students will explore various concepts, including effective…
The comprehensive guide to constraints, covering everything from their purpose and construction to manipulation, application, and destruction in the RBD context. This recorded course delves into both…
Class Description: This recorded class will teach students about each of the major file formats used to exchange files between Houdini and other programs. Background (and where…











