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Houdini 101 Your First Steps in Procedural FX by Shahzad Ahmad

Houdini 101 Your First Steps in Procedural FX by Shahzad Ahmad

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Author:Shahzad Ahmad

Duration:20 hours

Actual Duration:20h 12m

Release date:2025

Publisher:Udemy

Skill level:Beginner

Language:English

Exercise files:Yes

Software:Houdini, Karma XPU

Course URL:https://www.udemy.com/course/houdini-101-your-first-steps-in-procedural-fx

Learn Houdini from zero by building real smoke, fire, particles, destruction, and fluids with procedural tools.

Zero to working sims in Houdini. You start with navigation and contexts, then build full scenes and move straight into Pyro, particles, RBD, Vellum, and FLIP fluids with Karma renders.

🎯 What you’ll learn

  • Navigate Houdini UI and understand SOPs, DOPs, LOPs/Solaris contexts
  • Import geometry, assign materials, light and render a complete scene
  • Work with geometry attributes, groups, transfer, and attribute-driven extrusion
  • Copy, scatter, orient and instance geometry with packed primitives
  • Write basic VEX and build VOP networks with ramps, remaps and channels
  • Create procedural clouds, smoke, fire and explosions with Pyro Solver
  • Simulate particles with POP forces, curve fields and advection
  • Simulate sand and snow with POP Grains and activation setups
  • Fracture and destroy assets with RBD Bullet solver and constraints
  • Build soft bodies, cloth and hair with Vellum solver
  • Simulate small and large scale FLIP fluids, cache and mesh them
  • Render with Karma XPU in ACES color space

βœ… Requirements

  • Skills: Basic 3D understanding helpful, no prior Houdini experience needed
  • Tools: Houdini 20.5 and above
  • Hardware: Minimum 16GB RAM, dedicated GPU recommended for Karma XPU and heavy sims

πŸ“ Description

This is a ground-up starter for people who keep opening Houdini and closing it again. You start with navigation, contexts, and building a full scene – import, materials, lights, render. No theory dump, you get something on screen fast.

Then we get into the real SOPs work. Grouping, attributes, transfer, extrusion driven by attributes, plus copying and instancing done right. Once you get how attributes drive everything, the rest of Houdini starts making sense.

VEX and VOPs are explained in plain terms. When to use nodes, when to just write a line of code. Data types, parameters, channels, remaps and ramps – the stuff you actually reuse in every setup.

From there it’s all sims. Volumes and VDBs, procedural skyscape and hero clouds, then Pyro Solver for smoke, fire, and explosion shots. You learn sourcing, forces, caching, and how to render it clean in ACES without washed-out fire.

Second half covers POP grains for sand and snow, custom velocity and curve forces, particle advection and rendering, then RBD fracturing and destruction, Vellum for soft bodies, cloth and hair, and FLIP fluids for tanks and small to large scale water with viscosity, caching, meshing, and Karma XPU rendering in Solaris.

πŸ§‘β€πŸŽ“ Who this course is for

  • Beginner 3D artists who want to learn Houdini from scratch
  • Modelers, lighters and generalists switching to FX and procedural workflows

πŸ§‘β€πŸ« About the Author

Shahzad Ahmad is a Houdini instructor focused on practical FX training. He teaches the full procedural workflow from SOPs and VEX basics to dynamics and rendering, with an emphasis on setups beginners can actually finish and reuse in production-style shots.

🏁 Final Result

  • A set of rendered FX shots covering clouds, smoke, fire, explosion, particles, sand, RBD destruction, Vellum soft bodies, and FLIP fluids – ready to cut into a starter FX reel.
Curriculum

πŸ“‹ Course content

  1. Module 1:  Getting Started and Scene Building
    • Course Trailer2:41
    • Download Project Files0:20
    • Get Started With UI16:04
    • Overview Of Houdini Contexts11:37
    • Import Geometry8:07
    • Assign Textures17:58
    • Materials And Rendering20:38
  2. Module 2:  SOPs, Attributes and Instancing
    • Geometry Grouping22:36
    • Geometry Attributes21:38
    • Attribute Based Extrusion15:44
    • Attributes Transfer13:52
    • Copying Geometry16:49
    • Copying Multiple Geometry24:24
    • Packed Primitives11:51
    • Copies Orientation19:51
    • Scatter And Align22:55
  3. Module 3:  VEX and VOPs
    • Intro to VEX And VOPS21:06
    • When To Use VEX Over VOP26:14
    • Parameters And Channels18:52
    • Remap Values In VOPs17:44
    • Remap And Ramps24:08
    • Ramps In VEX10:25
  4. Module 4:  Volumes, Clouds and Pyro
    • Volumes And Voxels19:33
    • Houdini Volumes Vs VDB Volumes22:57
    • SDF Volume Vs Fog Volume22:58
    • Clouds Creation Workflow24:34
    • Smoke Simulation23:52
    • Pyro Solver20:40
    • Fire Simulation22:28
    • Pyro Solver Forces25:06
    • Writing Simulation Cache18:58
    • Rendering Smoke20:40
    • Pyro Burst Source24:07
    • Explosion Simulation20:10
    • Rendering Explosion18:41
    • Rendering In ACES14:45
  5. Module 5:  Particles and POP Grains
    • Intro To POP Solver23:02
    • Particles Forces23:43
    • POP Axis Force20:38
    • POP Curve Force14:11
    • POP Curve Incompressible Flow8:20
    • POP Custom Velocity Field12:25
    • Custom Curve Force23:03
    • Particles Advection15:06
    • Rendering Particles22:44
    • POP Grains Introduction21:30
    • Dry Sand Wet Sand22:07
    • Activating Grains15:05
    • Collision Based Activation15:21
    • Rendering Grains5:51
    • Grains Soft Body18:58
  6. Module 6:  RBD Destruction and Vellum
    • RBD Dynamics Introduction23:44
    • RBD Bullet Sop Solver23:25
    • Animated Vs Deforming20:46
    • Fracturing Geometry17:47
    • RBD Constraints22:18
    • RBD Activation17:37
    • Vellum Basics18:15
    • Vellum Soft Body19:45
    • Vellum Constraints24:39
    • Vellum Hair16:05
    • Vellum Grains22:25
  7. Module 7:  FLIP Fluids and Wrap-Up
    • Flip Fluids Simulation12:45
    • Particle Fluid Tank16:36
    • Flip SOP Solver13:23
    • Writing Cache And Meshing15:49
    • Thank You0:09
    • Download Project Files0:02
Watch online or Download for Free
Houdini 101 Your First Steps in Procedural FX by Shahzad Ahmad
NAME
SIZEDURATION
3 – VEX And VOPs In Houdini
85.9 MB1h 58m
6 – Houdini POP Grains
129.5 MB1h 38m
7 – Houdini RBD Bullet Solver
126.8 MB2h 5m
8 – Houdini Vellum Solver
116.1 MB1h 41m
9 – Houdini Flip Fluids Simulation
55.7 MB58m
10 – Conclusion
225.9 KB0m
1 -Thank You
225.9 KB0m

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