BadNormals Blender Geometry Nodes Bootcamp
Duration:10 hours
Actual Duration:13h 19m
Release date:2025
Publisher:BadNormals
Skill level:Beginner
Language:English
Exercise files:Yes
Software:Blender
Course URL:https://badnormals.com/geometry-nodes-bootcamp
This course is all about building real tools, not just learning theory. You’ll create four geometry node setups that solve actual problems: a road generator, an instancer for quick asset switching, a cable creator, and a customizable curve array. Each one is designed to replace tedious manual work in your daily Blender pipeline.
π― What you’ll learn
- Build a curve-to-road generator for city layouts
- Create an instancer that cycles through collection objects
- Develop a tool that turns curves into cables
- Construct a customizable curve array with no overlapping geometry
- Understand the logic behind node setups, not just copy-paste hacks
- Plan and structure your own geometry node tools
β Requirements
- Skills: No prior geometry nodes experience needed; basic Blender navigation is helpful
- Tools: Blender 3.0 or later
- Hardware: Standard computer capable of running Blender
π Description
This bootcamp skips the fluff and gets straight to building. You’ll start with the fundamentals of how nodes actually work, then immediately apply that knowledge to create four practical tools. The focus is on understanding the “why” behind each node connection, so you can adapt these setups to your own projects long after the course ends.
The teaching method is straightforward: watch a lesson, read a text recap, test yourself with a quiz, then move on. Each chapter includes project files so you can follow along and experiment. By the end, you’ll have a library of tools that automate repetitive tasks, freeing you up for the creative parts of your work.
The tools themselves are built for real scenarios. The road generator handles city layouts efficiently, the instancer lets you cycle through assets without manual swapping, the cable tool creates complex wiring in seconds, and the curve array gives you full control over distribution without the usual geometry bloat. These aren’t just exercisesβthey’re production-ready utilities.
π§βπ Who this course is for
- Blender users who want to move beyond manual modeling and start using procedural workflows
- Artists tired of repetitive tasks like placing roads, cables, or arrays by hand
- Beginners looking for a practical, project-based introduction to geometry nodes
π§βπ« About the Author
BadNormals is a team of Blender artists and educators focused on practical, production-oriented training. They specialize in breaking down complex procedural techniques into digestible lessons that working artists can immediately apply. Their approach emphasizes real-world use cases over abstract theory, and they’ve built a reputation for clear, no-nonsense tutorials that respect your time.
π Final Result
- Four ready-to-use geometry node tools: Road Generator, Instancer, Cables on Curve, and Curve Array
- A solid understanding of how to plan, build, and troubleshoot your own node setups
- A reusable asset library that speeds up future projects involving cities, kitbashing, or cable-heavy scenes

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