This workshop is a straight-to-the-point guide for anyone who needs to crank out digital doubles for VFX without getting bogged down. Pat Imrie, a veteran asset lead,…
Tag: maya
This workshop is all about getting your characters to move like they mean it. Erik A. Castillo breaks down the fundamentals of body mechanics in Maya, focusing…
This 3-hour workshop from concept artist Kris Turvey walks you through his complete pipeline for designing and modeling a sci-fi prop for production. You’ll start with mind-mapping…
This course breaks down how visual effects actually work in big-budget cinema. Carolina Jiménez García, a layout artist who’s worked on The Hobbit and Star Trek Beyond,…
Simon Barle, a foliage artist who worked on Star Wars Battlefront and Battlefield V, walks you through his entire AAA workflow for creating a game-ready tree. This…
This course teaches you how to build production-ready character rigs for Unreal Engine and Unity using Advanced Skeleton for Autodesk Maya. You’ll go from a blank mesh…
Alexander Lee teaches a unique approach to animation: sculpting every single frame by hand in ZBrush. This 5-hour workshop covers the full pipeline, from character setup in…
This course walks you through the entire pipeline for making clothing that actually fits the MetaHuman parametric body system in Unreal Engine 5.6. The goal is a…
This project-based course walks you through a complete VFX shot from start to finish. You’ll follow along as a team of specialists handles camera tracking, photogrammetry, HDRI…
This workshop is for artists who want to tackle procedural rigging in Houdini but never had a cool project to push them. ILM artist Mizuki Yamada walks…
This course teaches you how to build a fully procedural quadruped rig in Houdini 21, starting from real horse anatomy and ending with a production-ready system you…
Ready to make your 3D characters’ hair look absolutely real? This tutorial dives deep into Maya’s XGen tool, showing you exactly how to craft stunning, lifelike hair.…





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