This course is a straight shot to better texturing. Instructor Heedo Park skips the fluff and focuses on the practical pipeline that gets you from a raw…
Tag: maya
This course is a straight shot from concept to a fully functional VTuber model. 108FanStudio walks you through their entire professional pipeline, covering modeling, texturing, rigging, and…
This course is a straight shot into building a complete architectural environment in Unreal Engine 5. You’ll start from a blank project and end with a polished,…
A massive library of professional matte painting training from MattePaint Academy, covering the full pipeline from Photoshop fundamentals to Nuke compositing and 3D integration. This bundle is…
This course walks you through a complete PBR texturing pipeline, starting with a photo reference in Autodesk Maya and ending with a fully realized VR scene in…
A 10-week advanced course on building a complete modular game environment in Maya and Unreal Engine 4. You’ll learn how to break down references, create reusable modular…
This workshop is a straight shot into the real-time grooming pipeline. Over 2.5 hours, Guillermo Cortés walks you through the entire process of building a realistic horse…
This isn’t a theory class. It’s a 9-month bootcamp where you build a portfolio that actually gets you hired. You’ll work through the entire game art pipeline—modeling,…
A practical tutorial on setting up a neutral studio lighting environment for look development. You’ll get the actual scene file and calibration stand, plus a walkthrough for…
This workshop is for intermediate artists ready to level up their character and creature creation skills. Veteran character artist Christopher Herrick walks you through the entire process…
This 15-hour video series walks you through a complete, no-fast-forward workflow for creating real-time hair for AAA games. You’ll learn a method that balances high visual quality…
This workshop is a straight-to-the-point breakdown of Maya’s UV Toolkit. Eric Keller walks you through every button and menu in the interface, then shows you how it…











