If your shots feel floaty or over-animated, this resets your brain. Jorge breaks 3D animation down to what actually matters: posing and timing, with a straight 2D…
Category: Character Animation
This is not your standard acting shot. Sparkling the Cartoon is all about that snappy, 2D-feel in 3D — big shapes, clear ideas, and timing that pops.…
No dialogue, no cheats. Just you and the character figuring out how to make an audience get it instantly. Pantomime 1 is the first Alchemy course from…
Scott Wright teaches you how to stop guessing faces and start building them. You start with simple 3D forms and end with faces that can actually act,…
This one is not about walk cycles or bouncy balls. Realistic Acting with Clément Pierre is about making your characters think and feel on screen, using subtle…
If your jumps look floaty and your landings have no hit, this course fixes that. Andres shows how to sell Spider-Man-style body mechanics with clear golden poses…
This isn’t a dance tutorial, it’s an animation problem. Federico Abib shows you how to get salsa rhythm, weight shifts, and loose hips into a Maya character…
Stephen Eusebio shows you how to stop guessing and start feeling your shots. Instead of pushing poses, you lock the beat first with a ball, then carry…
Tired of floaty characters? This course gets you off bouncing balls and onto a full character rig. You will work through walk cycles, jumps, and dance bits…
This is the step after the bouncing ball where things get real. You take a simple character rig and learn how to make it walk, jump, and…
Faces sell the shot. This course teaches you to stop pushing random controllers and start building expressions that actually read — eye mask first, mouth shapes second,…
If you can sell a walk, a run, a jump, and a swing, you can animate pretty much anything. This class breaks those 4 motions down to…











