This workshop shows you a practical, no-nonsense pipeline for creating FACS-based facial blendshapes using photogrammetry. Instructor Adam Spring walks through the entire process, from capturing expression scans…
Category: Character Rigging
This course teaches you how to build production-ready character rigs for Unreal Engine and Unity using Advanced Skeleton for Autodesk Maya. You’ll go from a blank mesh…
This course teaches you how to build a fully procedural quadruped rig in Houdini 21, starting from real horse anatomy and ending with a production-ready system you…
Ready to build character rigs that look and move like the real deal? This workshop dives deep into creating production-ready, hyper-realistic character and facial rigs. You’ll learn…
Ready to ditch endless keyframes and animate characters with real control? The Rig Master course dives deep into character rigging using After Effects, teaching you to build…
Ready to take your Maya skills to the next level? This course dives deep into the essential tools and concepts that make Maya such a powerhouse in…
Want to build character rigs that animators actually enjoy working with? This workshop dives into the essential techniques for creating production-ready rigs in Maya, perfect for game…
Ready to move beyond the basics and build character rigs that animators will love? This course dives into production-ready techniques that will make your rigs more functional,…
This bundle brings together two intensive workshops focused on creating production-quality character rigs for animated films. You’ll dive into the artistic and technical aspects of building high-quality…
This workshop dives into creating a simplified FACS-based facial rig system using Maya. You’ll learn how to take motion-capture data from an iPhone’s ARKit and apply it…
Our 3D character animation course consists of seven workshops, namely workshop 1, 2, and so on. Each workshop is tailored to equip you with the necessary skills,…
We’ll guide you through the entire process, starting from the beginning, of using Live Today (Live 2D), including purchasing and downloading the software, obtaining illustrations, and creating…

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